Full Version: Polygonal Converter.

From: niko (NICKP100) [#5]
 5 May 2014
To: ALL

Andrei you might be interested in this which is a much cheaper alternative (unless you're looking for a reverse engineering application to go from scans to solids). It does take the investment in Modo but modo is simply awesome
http://community.thefoundry.co.uk/store/Power_SubD-NURBS/

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From: Frenchy Pilou (PILOU) [#6]
 5 May 2014
To: ALL

Fusion 360 free a year for students and enthousiasts ?
https://fusion360.autodesk.com/pricing

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From: val2 [#7]
 5 May 2014
To: ALL

http://www.resurf3d.com/Objmesh2solid.htm

Works alright if you only have a few vertices but bogs down quickly on large files. Smoothing is OK.

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From: chrisd (CHRIS_DORDONI) [#8]
 5 May 2014
To: ALL

Yeah, I tried ObjMesh2Solid, but it was was only useful for very low poly objects in my experience as well.

I bought the Mesh to Single Nurbs from Resurf, and it works OK with larger meshes, but its only useful if your object is more or less one sided, and does not have huge amounts of detail. You could use it to go completely around an object, by rotating the object to do it in sections. Then you would have to trim and join the sections together.

RhinoResurf can handle larger meshes, with more detail. I would just like to get a demo that is useable to be able to thoroughly test it. Unfortunately, every time it builds the nurbs surface it forces the Rhino demo to use a save, which does not go very far for testing purposes.

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From: Andrei Samardac [#9]
 6 May 2014
To: ALL

Michael, understood.
Guys thanx for all your help :)

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From: Andrei Samardac [#10]
 8 May 2014
To: ALL

I have to say that T-Spline is the best converter. I us eit to convert only base shapes. Now I'm working on this helicopter I made it in Nvil (3 hoours work) and now convert it to MOI.
As you can see cage is very tight, but T-Spline treat it very well! I use this tight cage becouse in Nvil as you can see I used Creas and to save these edges I have to make tight cage.

Looks liek I take the best from Poly and Nurbs. The fastest workflow made organic base shape in poly and then finish it in MOI.

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From: chrisd (CHRIS_DORDONI) [#11]
 8 May 2014
To: ALL

Andrei, looks like there are about 30,000 triangles in the helicopter.

What is the largest # of triangles you have been able to process though T-Splines?

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From: zarkow [#12]
 9 May 2014
To: ALL

This is Resurf it convert OBJ to Iges, but you have only one Setting.

Step 1: load your OBJ mesh into software;

Step 2: click menu 'Surface> Blend mesh to NURBS' , the software will create NURBS surfaces from your OBJ mesh automatically. The NURBS surfaces are water-tight and exact G1 transition.

Step 3: save the NURBS surfaces as .igs file. Since the surfaces are water-tight, they can be sewed as solid without changing any geometry by other software.


http://www.resurf3d.com/Objmesh2solid.htm

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From: Andrei Samardac [#13]
 9 May 2014
To: ALL

Chrisd , really do not know did not tested this yet.

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From: Andrei Samardac [#14]
 9 May 2014
To: ALL

zarkow, I tested it, and unfortunately the result is not as good as T-Spline.

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From: stevecim [#15]
 13 May 2014
To: ALL

Viacad are working on the a add on tool to viacad which will have some mesh to nurbs tools, I'm waiting for the beta to have a play with it.

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From: Max Smirnov (SMIRNOV) [#16]
 19 May 2014
To: ALL

>>.. make some Converter to convert from Polygon models to Nurbs.

It's very interesting for me :) I'll think about it. But I won't promise anything at the moment.

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From: kevjon [#17]
 24 May 2014
To: ALL

Just came across this while looking for something else.

ViaCAD Pro 9 which was recently released includes sub division mesh modelling tools.
There is a future addon (coming) called Power Pack Pro which includes a convertor from mesh to nurbs. Looks like it does a pretty good job with even high poly models.
http://www.masterviacad.com/powerpack/page9/page36/page36.html

Unfortunately, it hasn't be released yet but sounds like they are about to start alpha testing.
http://forum.punchcad.com/showthread.php?t=4906&highlight=power+pack&page=5

Exciting technology anyway and worth keeping any eye on.

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From: Tom Finnigan (TOMFINNIGAN) [#18]
 29 May 2014
To: ALL

I may be a bit biased, but I think T-splines have the best subd to nurbs converter.. :)

The cheapest way to get this conversion right now is through fusion 360. It's free for students and hobbyists, and about $40/month otherwise. It can open OBJ files and export IGES, which should open in MoI without issue.

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From: OSTexo [#19]
 29 May 2014
To: ALL

Hello,

T-splines along with the VSR (now Autodesk) tools for tweaks is a great combination. Hoping TS v4 for Rhino comes out soon, it makes round trip very easy being able to directly copy between applications.

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From: chrisd (CHRIS_DORDONI) [#20]
 29 May 2014
To: ALL

T-Splines, PowerSubdNurbs, and other "converters" that have been referenced here are quite limited in the number of polys they can process into a nurbs surface. These tools are intended to be able to manipulate a nurbs surface based on a polygonal "reference" surface. The "conversion" is a by product.

If anyone has found something that can handle millions of polys, please indicate what it is. In my experience, the only applications that can fit a nurbs surface to millions of polys are Geomagic and RapidForm.

I am particularly interested in Resurf3D with their RhinoResurf application, which looks like it can handle more polys. Unfortunately I have not been able to test it because the Rhino trial and the RhinoResurf trial don't play well together.

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From: OSTexo [#21]
 29 May 2014
To: ALL

Hello,

The last scan mesh I imported into Rhino (a few days ago) was around half a million polys. Using a combination of T-splines and VSR Shape modeling I was able to take that very organic 20MB surface and end up with a watertight STEP file around 340K in size with deviation of less than .1mm, well within tolerance for the application. I would not recommend using the technique indicated earlier in this thread, that just leaves you with a jumbled mess of control points, highly unmanageable. Using a combination of submesh creation and proper T-splines and VSR surfacing tools will leave you with not only a much cleaner and lighter set of surfaces, it will allow you to modify those designs more easily.

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From: chrisd (CHRIS_DORDONI) [#22]
 29 May 2014
To: ALL

OSTexo,

500,000 was the max number of polys for T-Splines if a recall correctly from a few years ago.

Has this limit been increased?

Some of the work I have been doing just can't be decimated down that far. I'm trying to find something I can afford that will do a reasonable job of fitting nurbs to a high poly model, and does not cost $15,000 or more.

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From: OSTexo [#23]
 29 May 2014
To: ALL

Hello chrisd,

Don't try to convert your mesh to a T-spline. It depends on the scan, but I like to append faces and use the world retopology snap after laying out the general resurfacing plan. After some tweaking, adding and deleting edges and faces you are able to check your surface deviation within Rhino itself. In areas of detail you can go back and change density in specific areas, add creases, etc. In the end you'll be left with a much cleaner and lighter set of surfaces.

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From: chrisd (CHRIS_DORDONI) [#24]
 29 May 2014
To: ALL

The thing that I have found is LARGE SURFACE VARIATION = LARGE NURBS MODEL. There does not seem to be any getting around this one yet. Tooling producers will cry if you tell them you want to give them a triangulated model, but the nurbs representation can be just as large, or even LARGER than the triangulated version. I fail to see in many situations where the nurbs is actually going to better to machine from where there is a lot of surface variation.

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