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From: chrisd (CHRIS_DORDONI)
"Again, the shop is under no obligation to educate you why they are unwilling to provide a product or service."
If the service provider cannot or will not explain their service, that is simply poor customer service, and IS ignorant if the service provider believes that will improve the experience.
From: chrisd (CHRIS_DORDONI)
"It sounds like you haven't done a thorough evaluation of the available technology to provide you with a proper part to acceptable tolerance using an efficient and relatively affordable workflow."
Again, not true. A machine shop tells me they cannot machine without a nurbs based file. Another machine shop tells me they can machine from an STL, but the size I need is too large for their equipment. I did not fabricate this information, it is true.
If you can draw an intelligent conclusion from this info, then you are smarter than I am. That is why I say I need more information.
At this point it makes sense to deal with the service that can handle the size, and give them the file format they require to do the work.
From: chrisd (CHRIS_DORDONI)
And I have been polite with them. What you are hearing is the frustration at this point.
I am doing my job as an informed customer, seeking knowledge about a products or services. If a customer does not get that information directly from the service provider, then it indicates ignorance on the part of the service provider either about their service, or about good customer relations. If they do not want to educate the customer about their product, what then should the customer do?
From: OSTexo
Hello chrisd,
Honestly, you really don't need to convince me of anything. If you're being treated the same way by multiple shops you have to at some point step back and reevaluate your questions and requests especially if you're getting similar responses. I'll admit that it takes patience to deal with the challenges associated with fabrication markets, but that time can also afford you some benefit by exploring your manufacturing options.
From: Max Smirnov (SMIRNOV)
From: archetype (FABIENF)
Wow Max, that looks amazing! Are the generated surfaces actual NURBS surfaces? Or just the wireframe as curves?
From: Max Smirnov (SMIRNOV)
>>Are the generated surfaces actual NURBS surfaces? Or just the wireframe as curves?
At this moment it's just a subdivided mesh. All lines is polylines, not even curves. But it's a just a first step. I've found the algorithm which can produce exact seamless nurbs-surface based on subdivided mesh.
So, stay tuned :)
From: eric (ERICCLOUGH)
Very impressive !
eric
From: Frenchy Pilou (PILOU)
Cool!
So what will be the export ? If you export in OBJ : object will be segmented again by the MOi mailer ?
From: bemfarmer
Max, do you have a link to the algorithm?
I came across this:
http://www.cl.cam.ac.uk/techreports/UCAM-CL-TR-773.pdf
Thank you,
- Brian
From: Max Smirnov (SMIRNOV)
Hi Brian!
I've read a lot of documents about this. The most interesting is:
http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/cc.pdf
http://research.microsoft.com/en-us/um/people/cloop/qteg.pdf
http://www.eecs.berkeley.edu/~sohamum/files/cs284_f12_project_report.pdf
From: Michael Gibson
Hi Max, the difficulty comes with the "extraordinary vertices" - vertices where other than 4 edges are coming off of it.
The subdivision surface behaves somewhat differently in those areas and those are the problematic parts to put NURBS surfaces on.
- Michael
From: Max Smirnov (SMIRNOV)
Hi Michael.
I am not confident of success, but I'll try to implement Jos Stam's method of calculating the surface exactly.
----
[added] open mesh support
From: Michael Gibson
Hi Max,
> I am not confident of success, but I'll try to implement Jos Stam's
> method of calculating the surface exactly.
Ok, but evaluating the subdivision surface exactly does not really solve the problem of conversion of the surface into a different form...
I think what you will end up finding is that regular areas of the mesh will convert quite nicely but that there will be difficulties in the areas of extraordinary vertices.
But I'm looking forward to seeing what you come up with anyway! :)
- Michael
From: BurrMan
Michael,
Could the "extraordinary vertices" be easily identified beforehand? This tool, even if there were parts that had to be "left out", would be very cool. Then using other tools to handle the extraordinary part...
From: Michael Gibson
Hi Burr, yeah the extraordinary vertices are pretty easy to identify, they're just vertices where there is some other number than 4 edges coming off of the vertex, see here:
http://www.multires.caltech.edu/teaching/courses/subdivision/intro/sld012.htm
- Michael
From: Max Smirnov (SMIRNOV)
This is early beta version of my subdiv script. I'll add more features later. High precision mode (for extra smoothing around an extraordinary vertices), per edge sharpness, and more. Script supports 3- 4- and 5-sided polygons.
From: bemfarmer
Hi Max, Which scheme are you using?
http://www.holmes3d.net/graphics/subdivision/
Is it going from Nurbs to Nurbs or ?
- Brian
From: Max Smirnov (SMIRNOV)
Hi Brian, I using this one
Fast Parallel Construction of Smooth Surfaces from Meshes with Tri/Quad/Pent Facets
A. Myles and T. Ni and J. Peters
https://www.cise.ufl.edu/research/SurfLab/papers/08poly.pdf
It can use any solid object with flat faces, which can be created in MoI, or imported using my importobj script.
P.S. Also you can read this document: Smooth Surfaces from 4-sided Facets
T. L. Ni, Y. Yeo, A. Myles, V. Goel and J. Peters.
From: BurrMan
Wow Max..... Wow.
Your importobj script? Did I miss that one or is it part of this project?
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