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From: Frenchy Pilou (PILOU)
Cool tuto!
French version ;)
http://moiscript.weebly.com/subdivision.html
We are waiting images :)
From: Max Smirnov (SMIRNOV)
ImportObj v.1.5
[fixed] Normalization function bug
From: Max Smirnov (SMIRNOV)
Good news, guys :)
It seems I've found a way to avoid MoI JavaScript API limitations which stops me.
Beta7 is coming. Or maybe v1.0 ;)
From: Frenchy Pilou (PILOU)
What a teasing and suspense!
From: bemfarmer
API = Application Programming Interface
From: BurrMan
Right on Max!
From: PaQ
Donate available on
http://moi.maxsm.net/
From: Mike K4ICY (MAJIKMIKE)
Tease indeed! :-/ Can't wait!
From: Max Smirnov (SMIRNOV)
First tests. Yes! It works!
From: Frenchy Pilou (PILOU)
All wishes of success!
From: Max Smirnov (SMIRNOV)
Ta-daa!
beta7
From: Frenchy Pilou (PILOU)
Flash Gordon! :)
Seems works like a charm!
(Trick for volumes with difficulties like here : export as OBJ with triangles
then _importObj (BY Max ;)
and voilĂ !
(That I love in this one is that I have nothing to translate! :) (for the moment)
From: Max Smirnov (SMIRNOV)
Ops. bug found.
Pilou, download script again.
From: Frenchy Pilou (PILOU)
No problem! I had not time to find it! :D
So the French one! ;)
http://moiscript.weebly.com/subdivision.html
From: Max Smirnov (SMIRNOV)
Finally, I implemented a new method for extraordinary faces. In fact, I don't like this method.. I would like to have ability to create surfaces with different control point weights using Javascript interface, but now it is not possible. Michael, could you make it in the next version of MoI? (it will not take too much time, because the engine perfectly supports them.)
But yesterday I found another way. :) I can generate a temporary STEP-file with surfaces descriptions,exactly as I need, and then import it back.
So, I don't need to split an extraordinary faces to parts anymore. :)
Other notes:
High quality switch has been removed. Now preview is always generated in the fast mode, and result - in quality mode.
Also I have removed "Show points" switch. Just double click on title to make points visible.
I still have rare problems with LoadMesh function. I'll check it later.
The script doesn't support opened surfaces and extraordinary triangles (excluding a polar triangles)
From: Frenchy Pilou (PILOU)
My volume above has not extraordinary faces ? (i must subdivise in triangles)
Or your next version will resolve this ?
From: Mike K4ICY (MAJIKMIKE)
I hope that open surfaces and extraordinary polys are a possibility someday... it would be neat to create organic shapes ending in clean and straight openings.
Great work Max! I'll play with this update soon.
From: danperk (SBEECH)
Cool stuff Max, Thanks!
I ran it two times at S=50.
From: BurrMan
Thanks again Max!
Here's a sample to look at something I saw. You may chalk it up to "don't use it that way", or it may help you refine it for the future.
In the sample, if you manually enter a value a little larger, you can preview a kindof "harder edge" output (It starts to suck the walls in a little), but the "complete output" morphs from what is shown at the preview stage...
Steps. Try enter a value of 130,,, Note the preview looks fairly neat. Press done and look at result... (A value of 120 seems to give a result like the preview of 130, etc)
Anyway. Nice job again........
Attachments:
subdiv7_sample.zip
From: bemfarmer
I spent a lot of time online looking at comma usage in javascript.
Is there a purpose of the comma after the curly braces: },
I'm guessing that such commas are ignored, and there to make the end of function statements clearer ?
- Brian
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