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Full Version: Polygonal Converter.

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From: ed (EDDYF)
7 Apr 2015   [#332]
" ...Interesting how those sharp peaks in the starting form yield such a nice organic mouse shape."

Yep - you have to over-exaggerate to overcome the SubD smoothing if you want ridges or more defined edges.

Takes some back-and-forth editing to get the desired result. Although, it does go quickly.

It would be nice to have a short cut key that gave a "preview" of the smoothed result, only when the key is pressed. That way you wouldn't have to "undo" each time as you iterate tweaking the underlying structure.

Would also be nice to have a symmetry mode so you're only concerned with one-half the model when editing.

Ed Ferguson
From: Frenchy Pilou (PILOU)
7 Apr 2015   [#333]
Cool one!
That is a sort of "retro box modeling"! :)
From: Mike K4ICY (MAJIKMIKE)
7 Apr 2015   [#334] In reply to [#332]
It would be nice if you could edit the control points of the box objects while previewing the result.
But yeah, a way to preview/review without undo-ing would be great.
From: Metin Seven (SEVENSHEAVEN)
14 Apr 2015   [#335]
Hi guys,

I've been away from MoI for about 3 months, doing a lot of… yes… subdivision modeling in Blender.

Then I return to the forum and look at that, in the mean time Max turned out to have created a great subdivision toolset for use in MoI, I am amazed this is all possible in the shape of scripts.

Now those models that are hard to do using only NURBS tools — such as branching organic forms like hands — can also be tackled in MoI.

Way to go, Max! Keep up the brilliant work.
From: bemfarmer
15 Apr 2015   [#336]
The polyhedral solid known as the "great dodecahedron," was constructed in Moi, starting with an icosahedron, also made in Moi.
Planar was applied to the Pentagons in the icosahedron, and numerous trims were done.
_subdiv_beta six may be applied to the solid.

- Brian
(File deleted to free up space.)
From: amur (STEFAN)
15 Apr 2015   [#337] In reply to [#336]
Hello Brian,

if we had a "frame" plug-in we could do pretty nice things then with those kind of solids…

Here i used yours made a frame solid out of it and then applied 2x Max's subdiv script.

Well, just a thought about a "frame" plug-in…

(image 2 is just a quick test rendering)





Best regards
Stefan

Image Attachments:
11.png  12.png 


From: bemfarmer
15 Apr 2015   [#338] In reply to [#337]
Stefan

Very nice art.

- Brian
From: bemfarmer
16 Apr 2015   [#339] In reply to [#337]
For framing the edges, (Struts,) George W. Hart has an algorithm here, 43.9MB, and uses Mathematica.

http://www.georgehart.com/rp/Algorithmfor%20Constructing3DStruts.pdf

Had a preliminary manual try of making struts in Moi.
The triangles near the vertex can be placed with cplane.
Flip Lineweb and Sweep are useful. Did not do convex hull with vertex point...

3d printing seems to be the goal. There may be other software methods.

A few more links:
http://archive.bridgesmathart.org/2013/bridges2013-445.pdf
https://www.simonsfoundation.org/multimedia/3-d-printing-of-mathematical-models
http://archive.bridgesmathart.org/2002/bridges2002-37.pdf

- Brian
From: amur (STEFAN)
16 Apr 2015   [#340] In reply to [#339]
Thanks Brian,

and yes, 3D printing would be the goal.

Best regards
Stefan
From: Lordfox
9 Aug 2015   [#341]
Hey dear Moi-users, where I did find the latest edgeSplit - Script? I looks since a hour for that script :/

On Max Smirnovs website, i did miss that script

http://moi.maxsm.net/media/files/

btw. any news? ;) about the very cool subdivision-script-developments?
From: Michael Gibson
9 Aug 2015   [#342] In reply to [#341]
Hi Lordfox, I think the edge split script is the file named sSplit.v.0.9.2015.03.28.zip , it's the 5th one down on Max's collection page on your same link (http://moi.maxsm.net/media/files/)

- Michael
From: Lordfox
9 Aug 2015   [#343] In reply to [#342]
Ok, thank you, I have the script, but I was watching a video in youtube about "edgeSplit" preview from last march and I was looking the whole thread about :) and also on other pages ...
From: Michael Gibson
9 Aug 2015   [#344] In reply to [#343]
Hi Lordfox, sorry I don't know anything about edge split - maybe Max never finished that one up.

- Michael
From: Frenchy Pilou (PILOU)
9 Aug 2015   [#345]
it's is working like shown in the video! :)
A very cool plugin!
From: Michael Gibson
9 Aug 2015   [#346] In reply to [#343]
Hi Lordfox, I guess sSplit includes edge splitting in it as well now, it's not a separate command.

Mentioned here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6674.272

- Michael
From: bemfarmer
21 Aug 2015   [#347]
Spent some time with tetrahedrons, and made a new tetrus poly, which Subdiv_beta6 makes into a nice tetrus.
sBridge was very helpful.

- Brian

Attachments:
TetrusFatPolyDone01.3dm


From: bemfarmer
22 Aug 2015   [#348]
It is possible to Rotate the points obtained with sSplit.

- Brian


Attachments:
RotateWsSplit03.3dm

Image Attachments:
RotateWith_sSplit.PNG 


From: bemfarmer
23 Aug 2015   [#349]
Using sBridge and SubDivBeta6, I am very happy to have finally made a fair representation of a Jade Triple Mobius.
They are carved out of Jade, and very expensive.
May try some variations...

- Brian


Image Attachments:
JadeTripleMobius02.png 


From: Frenchy Pilou (PILOU)
25 Aug 2015   [#350]
No tips or tricks about "Crease" or partial subdivision ?
I have found this :)
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/bridge_crease.3dm

From: bemfarmer
25 Aug 2015   [#351] In reply to [#350]
Pilou, could you please post the poly version?

- Brian

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