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Full Version: Polygonal Converter.

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From: Andrei Samardac
10 Mar 2015   [#218] In reply to [#217]
You are real experimentalist :)!
From: Michael T. (MICTU_UTCIM)
11 Mar 2015   [#219]
Well, I've been having a lot of fun with it!






Michael T.

Image Attachments:
Subdiv-Fun-101.png 


From: Max Smirnov (SMIRNOV)
14 Mar 2015   [#220]
ImportObj v1.2

New and almost fully rewritten version of the ImportObj script.
Now it always uses loft for triangles and quads and as a result produces a clean and editable grid.
Also improved normalization algorithm and overall speed.
Use "exact" parameter to disable normalization.

From: Frenchy Pilou (PILOU)
14 Mar 2015   [#221]
Cool!
Not yet French version but French section :)
http://moiscript.weebly.com/_importobj.html
From: Persistent (JC)
15 Mar 2015   [#222] In reply to [#220]
To: Max Smirnov (SMIRNOV)


Wonderful coding.

-JC

P.S. - Again, Thank you , from a Poly to NURBS Fan!

You're on the cutting edge here (more than some may comprehend) - FOLLOW THAT IDEA!
From: danperk (SBEECH)
15 Mar 2015   [#223]
Thanks Max, works great!!!

D/L file just needs to be renamed with ".zip" extension.

Image Attachments:
GeoHippo.png 


From: Max Smirnov (SMIRNOV)
15 Mar 2015   [#224]
ImportObj v1.3 :)
Added status info.
Some internal changes.
From: Max Smirnov (SMIRNOV)
19 Mar 2015   [#225]
ImportObj 1.4

Made some fixes to avoid loft bug with very small values
From: bisenberger
19 Mar 2015   [#226]
Thanks Max, amazing stuff!
From: chippwalters
20 Mar 2015   [#227]
Max, Frenchy or anyone else.

Are the files at the front of this thread the latest and most current? If not, is there a standard place one can go to to get the most recent? Thanks for all the great work!!
From: bemfarmer
20 Mar 2015   [#228] In reply to [#227]
It appears that the most recent versions are in the more recent posts...
So start from the last post and work backwards...:-)
- Brian
From: Frenchy Pilou (PILOU)
20 Mar 2015   [#229]
Yes! Stay awake! ;)
From: Lordfox
22 Mar 2015   [#230] In reply to [#192]
I have a big problem, I used today SUBDIV Script first time, but now I can not import any OBJ, also after deleting the script I couldn't import any OBJ .. I didn't see that option since now ---

Image Attachments:
OBJ.jpg 


From: Michael Gibson
22 Mar 2015   [#231] In reply to [#230]
Hi Lordfox, re:

> also after deleting the script I couldn't import any OBJ .. I didn't see that option since now ---

Sorry I don't understand this part - MoI does not itself import OBJ files, it's handled by Max's import script. So therefore if you delete the script like you say here then it's normal that you will not be able to import OBJs, because you just deleted the script that can do it.

Maybe you mean something else than that though?

- Michael
From: Michael Gibson
22 Mar 2015   [#232] In reply to [#230]
HI Lordfox, re: image attachment - yes that's normal that you wont' see OBJ listed there. MoI does not natively handle OBJ importing, if you want to do it, you need to use Max's plug-in command to do it. The plug-in is run as its own command, it will not show up in the file types list that you are showing there.

Currently MoI does not have any mechanism for plug-ins to extend the main file open dialog box. I do want to add that in the future but for now since there is no way for a plug-in to in to modify that standard list it's implemented as its own specific named command that you have to launch, rather than trying to use the regular File > Open.

- Michael
From: Lordfox
22 Mar 2015   [#233]
I'm sorry dear .. its okay, it works fine ... the subdiv script (beta 6) + the OBJ Importer. So happy :)
From: Max Smirnov (SMIRNOV)
22 Mar 2015   [#234]
Tiny but useful script - sBridge. The first one from my new set of tools for subdiv modelling.
This script makes connection between two polygonal faces.


From: bisenberger
22 Mar 2015   [#235] In reply to [#234]
Subd modeling in MoI, how cool is that!
From: Frenchy Pilou (PILOU)
22 Mar 2015   [#236]
Very Cool !

Can we dream of something like Bridge 2 Faces of a same volume ?
Like this crazzy free TopMod ? http://code.google.com/p/topmod/


From: MajorGrubert (CARLOSFERREIRAPINTO)
23 Mar 2015   [#237]
Hi Max,

Its quite usefull, thank you!

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