i agree with you, MoI is not a polygonal modeler.
Perhaps some capabilities will come with version V6 or V7. I don't think that is a priority.
But I like to experiment this "pseudo technique" even if at begining i don't know where i go. Here it seems to be a snake skull :)
New and almost fully rewritten version of the ImportObj script.
Now it always uses loft for triangles and quads and as a result produces a clean and editable grid.
Also improved normalization algorithm and overall speed.
Use "exact" parameter to disable normalization.
Are the files at the front of this thread the latest and most current? If not, is there a standard place one can go to to get the most recent? Thanks for all the great work!!
I have a big problem, I used today SUBDIV Script first time, but now I can not import any OBJ, also after deleting the script I couldn't import any OBJ .. I didn't see that option since now ---
> also after deleting the script I couldn't import any OBJ .. I didn't see that option since now ---
Sorry I don't understand this part - MoI does not itself import OBJ files, it's handled by Max's import script. So therefore if you delete the script like you say here then it's normal that you will not be able to import OBJs, because you just deleted the script that can do it.
HI Lordfox, re: image attachment - yes that's normal that you wont' see OBJ listed there. MoI does not natively handle OBJ importing, if you want to do it, you need to use Max's plug-in command to do it. The plug-in is run as its own command, it will not show up in the file types list that you are showing there.
Currently MoI does not have any mechanism for plug-ins to extend the main file open dialog box. I do want to add that in the future but for now since there is no way for a plug-in to in to modify that standard list it's implemented as its own specific named command that you have to launch, rather than trying to use the regular File > Open.
Tiny but useful script - sBridge. The first one from my new set of tools for subdiv modelling.
This script makes connection between two polygonal faces.