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From: Andrei Samardac
I do not think that pseudo Poly technique with Loft as was shown with glasses can replace Polygons and Sub-D. What you can do inside MoI trying to replicate SubD with Max's plugin is very primitive shapes. Now MoI has SubD module but do not have any good polygonal tools.
From: LAWRENCE
Hi Andrei,
i agree with you, MoI is not a polygonal modeler.
Perhaps some capabilities will come with version V6 or V7. I don't think that is a priority.
But I like to experiment this "pseudo technique" even if at begining i don't know where i go. Here it seems to be a snake skull :)
Image Attachments:
Screenshot_2015-03-10_14-53-10.png
From: Andrei Samardac
LAWRENCE, how many time you spent for this skull :)?
From: LAWRENCE
> how many time you spent for this skull ?
a moment of inspiration : one hour
:)
From: Andrei Samardac
You are real experimentalist :)!
From: Michael T. (MICTU_UTCIM)
Well, I've been having a lot of fun with it!
Michael T.
Image Attachments:
Subdiv-Fun-101.png
From: Max Smirnov (SMIRNOV)
ImportObj v1.2
New and almost fully rewritten version of the ImportObj script.
Now it always uses loft for triangles and quads and as a result produces a clean and editable grid.
Also improved normalization algorithm and overall speed.
Use "exact" parameter to disable normalization.
From: Frenchy Pilou (PILOU)
Cool!
Not yet French version but French section :)
http://moiscript.weebly.com/_importobj.html
From: Persistent (JC)
To: Max Smirnov (SMIRNOV)
Wonderful coding.
-JC
P.S. - Again, Thank you , from a Poly to NURBS Fan!
You're on the cutting edge here (more than some may comprehend) - FOLLOW THAT IDEA!
From: danperk (SBEECH)
Thanks Max, works great!!!
D/L file just needs to be renamed with ".zip" extension.
Image Attachments:
GeoHippo.png
From: Max Smirnov (SMIRNOV)
ImportObj v1.3 :)
Added status info.
Some internal changes.
From: Max Smirnov (SMIRNOV)
ImportObj 1.4
Made some fixes to avoid loft bug with very small values
From: bisenberger
Thanks Max, amazing stuff!
From: chippwalters
Max, Frenchy or anyone else.
Are the files at the front of this thread the latest and most current? If not, is there a standard place one can go to to get the most recent? Thanks for all the great work!!
From: bemfarmer
It appears that the most recent versions are in the more recent posts...
So start from the last post and work backwards...:-)
- Brian
From: Frenchy Pilou (PILOU)
Yes! Stay awake! ;)
From: Lordfox
I have a big problem, I used today SUBDIV Script first time, but now I can not import any OBJ, also after deleting the script I couldn't import any OBJ .. I didn't see that option since now ---
Image Attachments:
OBJ.jpg
From: Michael Gibson
Hi Lordfox, re:
> also after deleting the script I couldn't import any OBJ .. I didn't see that option since now ---
Sorry I don't understand this part - MoI does not itself import OBJ files, it's handled by Max's import script. So therefore if you delete the script like you say here then it's normal that you will not be able to import OBJs, because you just deleted the script that can do it.
Maybe you mean something else than that though?
- Michael
From: Michael Gibson
HI Lordfox, re: image attachment - yes that's normal that you wont' see OBJ listed there. MoI does not natively handle OBJ importing, if you want to do it, you need to use Max's plug-in command to do it. The plug-in is run as its own command, it will not show up in the file types list that you are showing there.
Currently MoI does not have any mechanism for plug-ins to extend the main file open dialog box. I do want to add that in the future but for now since there is no way for a plug-in to in to modify that standard list it's implemented as its own specific named command that you have to launch, rather than trying to use the regular File > Open.
- Michael
From: Lordfox
I'm sorry dear .. its okay, it works fine ... the subdiv script (beta 6) + the OBJ Importer. So happy :)
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