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Full Version: Polygonal Converter.

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From: Finema
20 Feb 2015   [#181] In reply to [#173]
Hi Max,
You are great !!
It's OK now on my mac !!
I've tested with old man and it's perfect !
Thanks for us !
From: Finema
20 Feb 2015   [#182] In reply to [#180]
Hi PaQ,
the reason is perhaps the triangulation in ChildHead eyes and under the neck ?
From: PaQ
20 Feb 2015   [#183] In reply to [#182]
Hi Max,

So the oldman hi quality is working fine if I switch my unit into from meters to centimeters in MoI.


Hi Finema,

I don't think so, I have also tested the same model with 1 extra subdivision model (so I have only quads), but the loader still dont like it.
From: Finema
20 Feb 2015   [#184] In reply to [#183]
PaQ,
I've modified ChildHead in C4D and close neck and eyes with quad and no triangles.
the subdivision in MoI is Ok now.
try it !
From: PaQ
20 Feb 2015   [#185] In reply to [#184]
Hi Finema,

Thanks for taking some time into this, it helps me to resolve the issue.
The problem was not the topology, but the scale.
Your model coming from c4d was 3300% bigger.

So I scale up my preview model by 2000%, and now it loads just fine, even with the ugly spiky topology on the neck and the eyes.
No problem to subdivide it either in MoI !
From: Finema
20 Feb 2015   [#186] In reply to [#185]
Great !!
Glad you have resolve this problem.
In my case, if i import object non solid (non closed) or with triangulate polygons, the panel Subdidision disapear when i try to subdivise.
From: Finema
20 Feb 2015   [#187] In reply to [#186]
Curious !
The subdivision is OK when i test with your ChildHead-BIG.obj with triangle in neck and eyes....
From: Frenchy Pilou (PILOU)
20 Feb 2015   [#188]
Problem with this solid ! (from Sketchup) Disapears!

http://moiscript.weebly.com/uploads/3/9/3/8/3938813/component_solid.skp

It's not directly the file, I import obj, Separate, Joint or Booelan Union, Move result beacause there are some alone lines (?)...



http://moiscript.weebly.com/uploads/3/9/3/8/3938813/solid_from_skp.3dm
From: amur (STEFAN)
20 Feb 2015   [#189] In reply to [#188]
Hi Pilou,

you have an ngon at the top and bottom. I think Max's script supports only tris and quads...

Regards
Stefan
From: Frenchy Pilou (PILOU)
20 Feb 2015   [#190] In reply to [#189]
Cool! Yes you right! Excellent!
The process
SKetchup -->obj By Tig for free version of Sketchup
Import OBJ --> Moi by Max
Export OBJ from Moi (Quad + Triangle) :) By Michael
Import OBJ by Max
Subdiv! By Max
Bravo Max! And Michael for the Quad + Tri) :)




From: PaQ
20 Feb 2015   [#191] In reply to [#186]
Hi Finema,

The panel disappear with non solid object here too, but no problems with triangles.
From: Finema
20 Feb 2015   [#192] In reply to [#191]
Ok
Thanks PaQ
From: Apophis
20 Feb 2015   [#193]
Hello

I get an error if I import a object like known hypo or childhead. Can everyone tell me what is wrong?
Greetings from Bavarian



Image Attachments:
Importobject.JPG 


From: PaQ
20 Feb 2015   [#194] In reply to [#193]
I think there is nothing wrong.
If all the errors are recovered, you should see the model imported, and ready to be subdivided (after a join surface command)
From: WillBellJr
20 Feb 2015   [#195] In reply to [#82]
After hearing all the good buzz about this plugin, I'm trying to get it going but after following the instructions of unzipping into the Commands folder and calling the script, I keep getting "ReferenceError: Can't find variable: _subdiv_beta line 1..."

This is MoI v3.0 on Windows 8.1 Pro, I've already set MoI to run as administrator, which didn't help - what am I doing wrong?

I unzipped the htm and js files into the command folder and at first I created a command but now I'm just pressing tab and typing in:

script:_subdiv_beta

script:_Subdiv_Beta();

script:_Subdiv_Beta;

script:_Subdiv_Beta()

None of those variations work for me?

I've tried both the Subdiv_Beta2 and the 0.5.2014 versions - no joy.

I'm also having the same issue with ImportObj - sigh, it's frustrating to see this 3D stuff work for others whereas for me, it seems to never "click"...

Any help appreciated...


-Will
From: Max Smirnov (SMIRNOV)
20 Feb 2015   [#196]
Hi everybody! :)

PaQ
>>I've some trouble to convert the oldman in high quality with the B6. The result (after a long computing time) is an half joined model.
Sorry, but I can't help in this case. My script on exit just starts Moi join function. It seems that moi has some problems with this hard job.
You can use this trick: Press Done. Press Cancel after that. You will get separated surfaces. Join surfaces manually, part by part. It works for me.

>>ChildHead.. Generate 524 errors, 474 recovered. While some faces are very distorted, it's a watertight SDS model.... The problem was not the topology, but the scale...
Yes. This model is too small. I used x100 scale factor in the ImportObj script - everything works great. I'll think how to solve this problem.


Frenchy Pilou
>>Problem with this solid ! (from Sketchup) Disapears!
In the last loadMesh I broke "unsupported face" alert. Will fix it today.
From: PaQ
20 Feb 2015   [#197] In reply to [#195]
Hi Will,

I'm used to launch the script with a key shortcut.
If you are using the command line, just type _Subdiv_beta6 (if you are using the last version of the script)
From: Max Smirnov (SMIRNOV)
20 Feb 2015   [#198] In reply to [#195]
Hi Will,

you need to install the latest version of Subdiv script
http://moi3d.com/forum/index.php?webtag=MOI&msg=6674.173
Unzip files to commands folder, press Tab, enter: _subdiv_beta6

P.S. ;)
From: WillBellJr
20 Feb 2015   [#199]
Okay thanks so much, guys - my SANITY has been restored!

This is an absolutely WONDERFUL plugin for MoI - yes, whenever that Paypal button is in place, make sure I see that link!

Max, you are The MAGNIFICENT!

-Will
From: bemfarmer
20 Feb 2015   [#200] In reply to [#193]
Imported the hippo head last night. Ran Blend on the open eyes and neck. Join. Subdivision6 worked well.

- Brian

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