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From: Max Smirnov (SMIRNOV)
Hi PaQ,
>>I have the impression that poles area are looking even better than what I've seen with Npower sub-d Nurbs Oo ... the overall shape is much better now too !
Thank you. I hope it will be better :)
>>The last .obj loader works much better, but well ... it still fails with a lot of my testing models
Please send me testing models. It can help me improve my scripts.
>>I had to join all surfaces in Moi, every faces were splitted after the import
It's ok. Automatic join function enabled only for simple models (<1000 polygons).
>>However the Beta5 don't seems to like it ... the object and the interface just vanish after few second.
I know about this. This happens if there are gaps between the vertices of adjacent polygons.
Yesterday I rewrote loadMesh function. Now it works much better.
Wait for the beta6 today evening.
From: Frenchy Pilou (PILOU)
Seems now very cool! ;)
From: Finema
Am i the only one on Mac ?
From: PaQ
Thanks for the update Max !
I'll test the new importer when it's released and I will post every models that don't work !
From: Max Smirnov (SMIRNOV)
As promised..
From: Max Smirnov (SMIRNOV)
Hi Finema,
try beta6 :)
From: shane (SHANE_W)
Finema, I'm using MOI on a Mac.
Max, Wow great work!
Here is a mouse from a Cinema 4D example scene.
Image Attachments:
Screen Shot 2015-02-19 at 2.56.10 PM.png
From: Frenchy Pilou (PILOU)
Oldman works perfectly with v6! :)
From: danperk (SBEECH)
Thanks Max, for your work on this and other scripts!
I've been using it as a solid softener, works great!
Image Attachments:
SubD.gif
From: Frenchy Pilou (PILOU)
Excellent!
PS Who is the author of Old Man ?
From: PaQ
No idea Pilou, it's in the Modo content library.
Hi Max,
I've some trouble to convert the oldman in high quality with the B6.
The result (after a long computing time) is an half joined model.
I have join my .ini, maybe it's a scale/precision issue because of my settings ?
From: PaQ
Here's a difficult model for you :)
Generate 524 errors, 474 recovered.
While some faces are very distorted, it's a watertight SDS model.
From: Finema
Hi Max,
You are great !!
It's OK now on my mac !!
I've tested with old man and it's perfect !
Thanks for us !
From: Finema
Hi PaQ,
the reason is perhaps the triangulation in ChildHead eyes and under the neck ?
From: PaQ
Hi Max,
So the oldman hi quality is working fine if I switch my unit into from meters to centimeters in MoI.
Hi Finema,
I don't think so, I have also tested the same model with 1 extra subdivision model (so I have only quads), but the loader still dont like it.
From: Finema
PaQ,
I've modified ChildHead in C4D and close neck and eyes with quad and no triangles.
the subdivision in MoI is Ok now.
try it !
From: PaQ
Hi Finema,
Thanks for taking some time into this, it helps me to resolve the issue.
The problem was not the topology, but the scale.
Your model coming from c4d was 3300% bigger.
So I scale up my preview model by 2000%, and now it loads just fine, even with the ugly spiky topology on the neck and the eyes.
No problem to subdivide it either in MoI !
From: Finema
Great !!
Glad you have resolve this problem.
In my case, if i import object non solid (non closed) or with triangulate polygons, the panel Subdidision disapear when i try to subdivise.
From: Finema
Curious !
The subdivision is OK when i test with your ChildHead-BIG.obj with triangle in neck and eyes....
From: Frenchy Pilou (PILOU)
Problem with this solid ! (from Sketchup) Disapears!
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/component_solid.skp
It's not directly the file, I import obj, Separate, Joint or Booelan Union, Move result beacause there are some alone lines (?)...
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/solid_from_skp.3dm
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