MoI discussion forum
MoI discussion forum

Full Version: Polygonal Converter.

Show messages:  1-20  …  101-120  121-140  141-160  161-180  181-200  201-220  221-240  …  481-483

From: Max Smirnov (SMIRNOV)
15 Feb 2015   [#161] In reply to [#160]
>> So where are the last releases of load OBJ and Polygonal convertor ?
http://moi3d.com/forum/index.php?webtag=MOI&msg=6674.152
http://moi3d.com/forum/index.php?webtag=MOI&msg=6674.145
From: Andrei Samardac
17 Feb 2015   [#162]
Just made some work and got this results first is original polygonal model, second is from T-Spline third from Max last beta.
T-Spline makes even less surfaces than on original but Max's script much more. Looks like a lot of geometry optimization must be done.

From: Max Smirnov (SMIRNOV)
17 Feb 2015   [#163] In reply to [#162]
>Looks like a lot of geometry optimization must be done.
As I wrote before, it's just a first part of the script. The second phase is stiching surfaces with ordinary edges.
btw, can you check number of control point in t-spline model.
From: Max Smirnov (SMIRNOV)
18 Feb 2015   [#164]
Bonus script :) Subdiv Classic..
I wrote this script few months ago for testing purposes.
It produces subdivided polygonal surfaces using classical Catmull-Clark algorithm.


From: PaQ
19 Feb 2015   [#165] In reply to [#164]
Hi Max,

Thanks a lot for the last update, I'm really impressed by the result (and I can be very anal with that kind of stuff :)) ... I have the impression that poles area are looking even better than what I've seen
with Npower sub-d Nurbs Oo ... the overall shape is much better now too !

EDIT

The last .obj loader works much better, but well ... it still fails with a lot of my testing models (some sds cage model topology can be very distorted, with extreme non-planar quads).
Wish I could start to promote your converter with some famous models from the modo library (like the hypo, or the old man that npower also use for their own promotional material).

Maybe Michael can give you some advice in that area ?, he should know lots of stuff about file format ... because the converter itself is really amazing !

I hope the surface optimization will not change anything about the overall continuity quality !
From: PaQ
19 Feb 2015   [#166]
So just to compare,



Max rules !
From: PaQ
19 Feb 2015   [#167]
Hi Max,

Here's the oldman model already imported in MoI.
Looks like the geometry is ok (I had to join all surfaces in Moi, every faces were splitted after the import).

However the Beta5 don't seems to like it ... the object and the interface just vanish after few second.
From: Finema
19 Feb 2015   [#168] In reply to [#167]
Hi,
I've tested the Oldman on Mac OS X 10.10.2 and MoI V3.
1• open the Oldman.3dm
2• select the solid object
3• use Tab and type : _Subdiv_beta5
Result : object and subdivision panel disappears and have an empty vue.
Thanks
From: Max Smirnov (SMIRNOV)
19 Feb 2015   [#169] In reply to [#165]
Hi PaQ,

>>I have the impression that poles area are looking even better than what I've seen with Npower sub-d Nurbs Oo ... the overall shape is much better now too !
Thank you. I hope it will be better :)

>>The last .obj loader works much better, but well ... it still fails with a lot of my testing models
Please send me testing models. It can help me improve my scripts.

>>I had to join all surfaces in Moi, every faces were splitted after the import
It's ok. Automatic join function enabled only for simple models (<1000 polygons).

>>However the Beta5 don't seems to like it ... the object and the interface just vanish after few second.
I know about this. This happens if there are gaps between the vertices of adjacent polygons.
Yesterday I rewrote loadMesh function. Now it works much better.
Wait for the beta6 today evening.


From: Frenchy Pilou (PILOU)
19 Feb 2015   [#170]
Seems now very cool! ;)


From: Finema
19 Feb 2015   [#171] In reply to [#170]
Am i the only one on Mac ?
From: PaQ
19 Feb 2015   [#172]
Thanks for the update Max !
I'll test the new importer when it's released and I will post every models that don't work !
From: Max Smirnov (SMIRNOV)
19 Feb 2015   [#173]
As promised..
From: Max Smirnov (SMIRNOV)
19 Feb 2015   [#174] In reply to [#168]
Hi Finema,
try beta6 :)
From: shane (SHANE_W)
19 Feb 2015   [#175] In reply to [#171]
Finema, I'm using MOI on a Mac.


Max, Wow great work!
Here is a mouse from a Cinema 4D example scene.

Image Attachments:
Screen Shot 2015-02-19 at 2.56.10 PM.png 


From: Frenchy Pilou (PILOU)
19 Feb 2015   [#176]
Oldman works perfectly with v6! :)


From: danperk (SBEECH)
19 Feb 2015   [#177]
Thanks Max, for your work on this and other scripts!

I've been using it as a solid softener, works great!

Image Attachments:
SubD.gif 


From: Frenchy Pilou (PILOU)
19 Feb 2015   [#178]
Excellent!



PS Who is the author of Old Man ?
From: PaQ
19 Feb 2015   [#179] In reply to [#178]
No idea Pilou, it's in the Modo content library.

Hi Max,

I've some trouble to convert the oldman in high quality with the B6.



The result (after a long computing time) is an half joined model.
I have join my .ini, maybe it's a scale/precision issue because of my settings ?
From: PaQ
19 Feb 2015   [#180]
Here's a difficult model for you :)

Generate 524 errors, 474 recovered.
While some faces are very distorted, it's a watertight SDS model.

Show messages:  1-20  …  101-120  121-140  141-160  161-180  181-200  201-220  221-240  …  481-483