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Full Version: Polygonal Converter.

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From: Max Smirnov (SMIRNOV)
14 Feb 2015   [#152] In reply to [#151]
I wrote a new version of importObj script. Now it works much better with twisted polygons.
I've tested this model with different version of subdiv script. Beta 2 and 3 works good. In beta 4 I wrote new LoadMesh function. Seems it have problem with this mesh. I'll check it today evening.

From: Finema
14 Feb 2015   [#153] In reply to [#152]
always the same problem
panel subdivision split and disapear
From: Max Smirnov (SMIRNOV)
14 Feb 2015   [#154] In reply to [#153]
I need more information.
MoI version, script version, 3dm model (not obj. I need exactly that model, which you are trying to subdivide.)
From: Finema
14 Feb 2015   [#155] In reply to [#154]
hypo.obj
MoI V3 (mac OS X)
_Subdiv_beta5, 4 ,2 or 1
From: Max Smirnov (SMIRNOV)
14 Feb 2015   [#156] In reply to [#155]
Hypo.obj is opened surface. Subdiv script works with solids only.
From: Finema
14 Feb 2015   [#157] In reply to [#156]
ah ok !
From: Max Smirnov (SMIRNOV)
14 Feb 2015   [#158] In reply to [#157]
Anyway thank you :)
With your help I found a bug in LoadMesh function :)

Upd: fixed
From: dinos
14 Feb 2015   [#159]
Well done Max!
Had a lot of fun with your importObj & Subdivision plugins.

Got this model from http://opengameart.org/content/low-poly-base-meshes-male-female

Thanks

Dinos








Image Attachments:
fem1.jpg  fem2.jpg  fem3.jpg 


From: Frenchy Pilou (PILOU)
14 Feb 2015   [#160]
<< I found a bug in LoadMesh function :)

<< Upd: fixed

So where are the last releases of load OBJ and Polygonal convertor ?
From: Max Smirnov (SMIRNOV)
15 Feb 2015   [#161] In reply to [#160]
>> So where are the last releases of load OBJ and Polygonal convertor ?
http://moi3d.com/forum/index.php?webtag=MOI&msg=6674.152
http://moi3d.com/forum/index.php?webtag=MOI&msg=6674.145
From: Andrei Samardac
17 Feb 2015   [#162]
Just made some work and got this results first is original polygonal model, second is from T-Spline third from Max last beta.
T-Spline makes even less surfaces than on original but Max's script much more. Looks like a lot of geometry optimization must be done.

From: Max Smirnov (SMIRNOV)
17 Feb 2015   [#163] In reply to [#162]
>Looks like a lot of geometry optimization must be done.
As I wrote before, it's just a first part of the script. The second phase is stiching surfaces with ordinary edges.
btw, can you check number of control point in t-spline model.
From: Max Smirnov (SMIRNOV)
18 Feb 2015   [#164]
Bonus script :) Subdiv Classic..
I wrote this script few months ago for testing purposes.
It produces subdivided polygonal surfaces using classical Catmull-Clark algorithm.


From: PaQ
19 Feb 2015   [#165] In reply to [#164]
Hi Max,

Thanks a lot for the last update, I'm really impressed by the result (and I can be very anal with that kind of stuff :)) ... I have the impression that poles area are looking even better than what I've seen
with Npower sub-d Nurbs Oo ... the overall shape is much better now too !

EDIT

The last .obj loader works much better, but well ... it still fails with a lot of my testing models (some sds cage model topology can be very distorted, with extreme non-planar quads).
Wish I could start to promote your converter with some famous models from the modo library (like the hypo, or the old man that npower also use for their own promotional material).

Maybe Michael can give you some advice in that area ?, he should know lots of stuff about file format ... because the converter itself is really amazing !

I hope the surface optimization will not change anything about the overall continuity quality !
From: PaQ
19 Feb 2015   [#166]
So just to compare,



Max rules !
From: PaQ
19 Feb 2015   [#167]
Hi Max,

Here's the oldman model already imported in MoI.
Looks like the geometry is ok (I had to join all surfaces in Moi, every faces were splitted after the import).

However the Beta5 don't seems to like it ... the object and the interface just vanish after few second.
From: Finema
19 Feb 2015   [#168] In reply to [#167]
Hi,
I've tested the Oldman on Mac OS X 10.10.2 and MoI V3.
1• open the Oldman.3dm
2• select the solid object
3• use Tab and type : _Subdiv_beta5
Result : object and subdivision panel disappears and have an empty vue.
Thanks
From: Max Smirnov (SMIRNOV)
19 Feb 2015   [#169] In reply to [#165]
Hi PaQ,

>>I have the impression that poles area are looking even better than what I've seen with Npower sub-d Nurbs Oo ... the overall shape is much better now too !
Thank you. I hope it will be better :)

>>The last .obj loader works much better, but well ... it still fails with a lot of my testing models
Please send me testing models. It can help me improve my scripts.

>>I had to join all surfaces in Moi, every faces were splitted after the import
It's ok. Automatic join function enabled only for simple models (<1000 polygons).

>>However the Beta5 don't seems to like it ... the object and the interface just vanish after few second.
I know about this. This happens if there are gaps between the vertices of adjacent polygons.
Yesterday I rewrote loadMesh function. Now it works much better.
Wait for the beta6 today evening.


From: Frenchy Pilou (PILOU)
19 Feb 2015   [#170]
Seems now very cool! ;)


From: Finema
19 Feb 2015   [#171] In reply to [#170]
Am i the only one on Mac ?

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