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Full Version: Polygonal Converter.

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From: amur (STEFAN)
4 Feb 2015   [#143] In reply to [#142]
For me the subd script works well with MoI 2.52 (have not updated yet to 3.0) under OSX 10.8.5 with my old iMac.

Regards
Stefan
From: Max Smirnov (SMIRNOV)
4 Feb 2015   [#144] In reply to [#141]
Finema
Kroet

Check beta1 or beta2. Does it work?
From: Max Smirnov (SMIRNOV)
13 Feb 2015   [#145]
Beta 5.

Fixed bug with high valence vertices (>16-20)
Some surface tuning. Not perfect, but smoother than beta4.



b4 - red, b5 - green

Upd: Fixed tolerance bug, which may cause errors while importing very small models. Reuploaded.
From: Frenchy Pilou (PILOU)
13 Feb 2015   [#146]
Voluptuous!
From: Finema
14 Feb 2015   [#147] In reply to [#146]
Hi,
As in the beta4, The Subdivision panel displays a split second and disappears.
From: Max Smirnov (SMIRNOV)
14 Feb 2015   [#148] In reply to [#147]
Hi,
have you tried to use beta 1 or 2?
From: Finema
14 Feb 2015   [#149] In reply to [#148]
sorry, no i haven't...
Where can i find it ?
can i install both version on my mac ? V2 and V3 ?
thanks
From: Max Smirnov (SMIRNOV)
14 Feb 2015   [#150] In reply to [#149]
beta1 http://moi3d.com/forum/index.php?webtag=MOI&msg=6674.82
beta2 http://moi3d.com/forum/index.php?webtag=MOI&msg=6674.117

All versions of the script works with MoI V3 only.
From: Finema
14 Feb 2015   [#151] In reply to [#150]
i've tested with beta1 and beta2 and it's the same issue > the Subdivision panel disappear
in fact, the script run only with very simple object with low polygon (as cup in attachment)
but fail with more complex objects as hypo also in attachment
Thanks
From: Max Smirnov (SMIRNOV)
14 Feb 2015   [#152] In reply to [#151]
I wrote a new version of importObj script. Now it works much better with twisted polygons.
I've tested this model with different version of subdiv script. Beta 2 and 3 works good. In beta 4 I wrote new LoadMesh function. Seems it have problem with this mesh. I'll check it today evening.

From: Finema
14 Feb 2015   [#153] In reply to [#152]
always the same problem
panel subdivision split and disapear
From: Max Smirnov (SMIRNOV)
14 Feb 2015   [#154] In reply to [#153]
I need more information.
MoI version, script version, 3dm model (not obj. I need exactly that model, which you are trying to subdivide.)
From: Finema
14 Feb 2015   [#155] In reply to [#154]
hypo.obj
MoI V3 (mac OS X)
_Subdiv_beta5, 4 ,2 or 1
From: Max Smirnov (SMIRNOV)
14 Feb 2015   [#156] In reply to [#155]
Hypo.obj is opened surface. Subdiv script works with solids only.
From: Finema
14 Feb 2015   [#157] In reply to [#156]
ah ok !
From: Max Smirnov (SMIRNOV)
14 Feb 2015   [#158] In reply to [#157]
Anyway thank you :)
With your help I found a bug in LoadMesh function :)

Upd: fixed
From: dinos
14 Feb 2015   [#159]
Well done Max!
Had a lot of fun with your importObj & Subdivision plugins.

Got this model from http://opengameart.org/content/low-poly-base-meshes-male-female

Thanks

Dinos








Image Attachments:
fem1.jpg  fem2.jpg  fem3.jpg 


From: Frenchy Pilou (PILOU)
14 Feb 2015   [#160]
<< I found a bug in LoadMesh function :)

<< Upd: fixed

So where are the last releases of load OBJ and Polygonal convertor ?
From: Max Smirnov (SMIRNOV)
15 Feb 2015   [#161] In reply to [#160]
>> So where are the last releases of load OBJ and Polygonal convertor ?
http://moi3d.com/forum/index.php?webtag=MOI&msg=6674.152
http://moi3d.com/forum/index.php?webtag=MOI&msg=6674.145
From: Andrei Samardac
17 Feb 2015   [#162]
Just made some work and got this results first is original polygonal model, second is from T-Spline third from Max last beta.
T-Spline makes even less surfaces than on original but Max's script much more. Looks like a lot of geometry optimization must be done.

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