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Full Version: Polygonal Converter.

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From: PaQ
2 Feb 2015   [#132] In reply to [#131]
Hi Max,

First thank you a lot for all the effort you did on this polygonal converter.
I have no idea of the complexity to write something like that, but I just want to point a general 'smoothing' problem with the method you are using. (and I'm not talking about surface continuity)

In the image :



A ) Max Sub-d : Low Quality
B ) Max Sub-d : High Quality
C ) Npower SubD-Nurbs.

My concern here is the wobble effect from the version B (Max Sub-d : High Quality).
This wobble effect is also visible on object silhouette. I know that I shouldn't compare your script to
a commercial 500$ product, but I'm wondering if it's something that might be improve in the future ?

In other words, while you manage to keep continuity between patches, it seems the side effect is an overall shape/silhouette deformation. It's something very obvious for polygonal surface subdivision people, used to see very smooth surface transition and ultra smooth overall silhouette. (catmull-clark)

Thanks.
From: Max Smirnov (SMIRNOV)
3 Feb 2015   [#133] In reply to [#132]
Hi PaQ,

Thank you for this valuable information. I have some ideas how to improve quality.
From: Finema
3 Feb 2015   [#134] In reply to [#133]
Hi Max
any idea about my problem above ?
thanks.
From: Mauro (M-DYNAMICS)
3 Feb 2015   [#135]
I tried -ImportObj- with Lisa-head from C4D


















Tried to join all surfaces but obviously take too much time
Obj file is 4 Mb,if saved in 3dm is 231 Mb

Image Attachments:
1.JPG  2.JPG  3.JPG 


From: Michael Gibson
3 Feb 2015   [#136] In reply to [#135]
Hi Mauro,

> I tried -ImportObj- with Lisa-head from C4D

That looks very dense - is it a several times subdivided result that is being exported? If so then you want to try exporting the base level control mesh rather than already subdivided geometry.

- Michael
From: Mauro (M-DYNAMICS)
3 Feb 2015   [#137] In reply to [#136]
Ciao Michael
Lisa comes from C4D content browser,she's already subdivided
From: mdesign
3 Feb 2015   [#138] In reply to [#135]
I joined small patches (much quicker) to few bigger patches and after all I joined all bigger patches into one solid. Much quicker than do it as one time consuming process (I used that for that bottle above). Maybe that helps.
From: amur (STEFAN)
3 Feb 2015   [#139] In reply to [#137]
Hi Mauro,

just in case you need to recover her... ;-)

http://www.mariussilaghi.com/products/subd-recovery

Regards
Stefan
From: Max Smirnov (SMIRNOV)
3 Feb 2015   [#140]
Finema
>any idea about my problem above ?
Sorry, I don't have a mac. But it's very strange, it should work.
From: Finema
4 Feb 2015   [#141] In reply to [#140]
Max,
I've tested all the example in this thread (and more) and none are running.
I've a 2 x 2,8 GHz Quad-Core Intel Xeon Mac Pro and 6 Go ram.
The Subdivision panel displays a split second and disappears.
No other Mac user had this problem ? It's curious...
Thanks...
From: Kroete (TAREK)
4 Feb 2015   [#142] In reply to [#141]
Hi, yes I am a mac user as well and when running the script I see a window flashing up on the left upper corner and that is it.

Maybe this will be resolved soon but anyway your work is awesome !!
From: amur (STEFAN)
4 Feb 2015   [#143] In reply to [#142]
For me the subd script works well with MoI 2.52 (have not updated yet to 3.0) under OSX 10.8.5 with my old iMac.

Regards
Stefan
From: Max Smirnov (SMIRNOV)
4 Feb 2015   [#144] In reply to [#141]
Finema
Kroet

Check beta1 or beta2. Does it work?
From: Max Smirnov (SMIRNOV)
13 Feb 2015   [#145]
Beta 5.

Fixed bug with high valence vertices (>16-20)
Some surface tuning. Not perfect, but smoother than beta4.



b4 - red, b5 - green

Upd: Fixed tolerance bug, which may cause errors while importing very small models. Reuploaded.
From: Frenchy Pilou (PILOU)
13 Feb 2015   [#146]
Voluptuous!
From: Finema
14 Feb 2015   [#147] In reply to [#146]
Hi,
As in the beta4, The Subdivision panel displays a split second and disappears.
From: Max Smirnov (SMIRNOV)
14 Feb 2015   [#148] In reply to [#147]
Hi,
have you tried to use beta 1 or 2?
From: Finema
14 Feb 2015   [#149] In reply to [#148]
sorry, no i haven't...
Where can i find it ?
can i install both version on my mac ? V2 and V3 ?
thanks
From: Max Smirnov (SMIRNOV)
14 Feb 2015   [#150] In reply to [#149]
beta1 http://moi3d.com/forum/index.php?webtag=MOI&msg=6674.82
beta2 http://moi3d.com/forum/index.php?webtag=MOI&msg=6674.117

All versions of the script works with MoI V3 only.
From: Finema
14 Feb 2015   [#151] In reply to [#150]
i've tested with beta1 and beta2 and it's the same issue > the Subdivision panel disappear
in fact, the script run only with very simple object with low polygon (as cup in attachment)
but fail with more complex objects as hypo also in attachment
Thanks

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