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Full Version: Cloth simulation

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From: Max Smirnov (SMIRNOV)
21 Feb 2014   [#49]
The new version (v0.95). Even earlier than planned :)

[added] three different types of constraints ( version 0.8 - one type )
[added] flexibility control
[added] increased precision of the cloth structure calculation ( upto 20 iterations per frame. version 0.8 - one iteration)
[added] Frame skipping slider (allows to skip frame updating during calculations)

I know about this problem. I'll try to fix it in the next version.


Update (v0.96):
[added] Lock anchor points checkbox (the problem described above is partially solved)
From: Frenchy Pilou (PILOU)
21 Feb 2014   [#50] In reply to [#49]
Very convincing result!
Seems this always only spheres ?
But seems you have had some parameters! :)
From: Max Smirnov (SMIRNOV)
21 Feb 2014   [#51] In reply to [#50]
At this moment only spheres and donuts :)).. But I plan to add a new obstacle type - triangles. :)
From: Frenchy Pilou (PILOU)
21 Feb 2014   [#52] In reply to [#51]
Seems donut's don't stop cloth! ( a circle sweeping on a circle)



French Version :) http://moiscript.weebly.com/simulation-tissu.html


From: Max Smirnov (SMIRNOV)
21 Feb 2014   [#53] In reply to [#52]
Hint: you can use more than one sphere :)
Use spheres to build a donut.


P.S. Thank you very much for the translation. But you definitly need to enlarge sliders. It's impossible to use the script with such small sliders.
From: Frenchy Pilou (PILOU)
21 Feb 2014   [#54] In reply to [#53]
Ah ok for the trick of the donuts :)

<< But you definitly need to enlarge sliders.
Seems sufficient as you can enter any number on the right's case! :)
And in French words are often more longer than English!

PS What render do you use for your gorgeous images ?

Pss Seems I have a problem!
Gride is exploded when arrive on the spheres!
In fact Spheres were not enough big but curious as they were more bigest than a square of the gride!
Seems sphere must be twice bigger than a "square" of the gride ?

Here gride passes away but the square is smaller than the sphere!



here that works because spheres are biggest :)



Possibilities are endless! :)
(cool your CommandBar Lighting + Dinos for put some car plastic lights! :)


From: Max Smirnov (SMIRNOV)
22 Feb 2014   [#55] In reply to [#54]
Hi Pilou

>>Seems sufficient as you can enter any number on the right's case! :)
Not any number. Constraints settings can be changed with sliders only.

>>What render do you use for your gorgeous images ?
Octane render (http://render.otoy.com/)

>>Seems sphere must be twice bigger than a "square" of the gride ?
It depends of Timestep value.


Also you can try to increase Shear value to reduce flexibility.
From: Frenchy Pilou (PILOU)
22 Feb 2014   [#56] In reply to [#55]
<< Constraints settings can be changed with sliders only.

Ah, yes you can enter number but you have put some maximum! :)

<< It depends of Timestep value.
So if time is not a good value gride can pass away even it's a little gride! :)
From: Frenchy Pilou (PILOU)
12 Mar 2014   [#57]
Some analogy with this one! ;)


From: stevecim
13 Mar 2014   [#58]
top work Max need to have a play with the scripts :)
From: Rich_Art
13 Mar 2014   [#59] In reply to [#57]
cool..

Peace,
Rich_Art. ;-)
From: Finema
24 Feb 2015   [#60] In reply to [#47]
Hi Max,
Have you updated this script since 20 Feb 2014 ?
thanks
From: Hamish Mead (HAIRYKIWI)
24 Feb 2015   [#61]
Really beautiful work Max!

Do you think a reverse-action version of this script could be applied to the scenario of flattening (un-forming / developing) a sheet metal blank that has been pressed over a form block?

- Hamish
From: Max Smirnov (SMIRNOV)
25 Feb 2015   [#62]
Finema
>>Have you updated this script since 20 Feb 2014 ?
Sorry. No. I haven't any plan to improve this script. Maybe later.

Hamish
>>Really beautiful work Max!
Thank you :)

>>Do you think a reverse-action version of this script could be applied to the scenario of flattening (un-forming / developing) a sheet metal blank that has been pressed over a form block?
Yes, it can be done for a bended or folded surfaces. But not for pressed.
From: Finema
26 Feb 2015   [#63] In reply to [#62]
Thanks Max.
From: dune1982
15 Mar 2015   [#64]
A really cool script Max.

I had some fun with it.

This is what I came up with in a few minutes.



Just wanted to share.

Thank you

Image Attachments:
Flag.PNG 


From: naxos
1 Apr 2015   [#65] In reply to [#26]
Sorry for this stupid question,
but my moi3D interface does not have the icons at the bottom : nothing between snaps and Options/help...

How can i get those ? and so, how can i play with Cloth ?
From: dune1982
1 Apr 2015   [#66] In reply to [#65]
Those extra Buttons are homemade and it needs some code to add them to the interface.

If you want to play with the scripts (cloth) just copy the two files in your commands folder of moi.
Start MoI and hit TAB to get to the commandline and tipe in the filename without extension. For cloth it is _cloth

I'm working on something like an extension that will add extra buttons to the UI without haveing to deal with any codeing.

We will see how that goes.
From: bemfarmer
1 Apr 2015   [#67] In reply to [#65]
Hi naxos

Which buttons are you missing.
I'd guess you refer to the CustomUI ones of Max?

- Brian
From: Michael Gibson
1 Apr 2015   [#68] In reply to [#65]
Hi Naxos,

> How can i get those ? and so, how can i play with Cloth ?

Those extra buttons are from the CustomUI extension from here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6507.1

And the Cloth plug-in is available earlier in this thread here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6514.26

For the cloth one, unzip the attachment and copy the 2 files into the \commands sub-folder (for mac right click on the MoI app icon and choose "Show package contents" and go to drive_c/moi/commands, for Windows use the \commands folder inside of the main installation folder in c:\Program Files (x86)\MoI 3.0\commands).

That then makes a new cloth command available, set up a shortcut key with the command name (the name of the .js and .htm files without the ending file extension) on the shortcut.

- Michael

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