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Full Version: Cloth simulation

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From: Michael T. (MICTU_UTCIM)
19 Feb 2014   [#45]
Wow Max! Great to then use Network on the curves, and shell for thickness! This is truly cool! Thank you so much!



Michael T.

Image Attachments:
Cloth-Drape.jpg 


From: Max Smirnov (SMIRNOV)
19 Feb 2014   [#46]
New version of the script will be released soon :)


[added] three different types of constraints ( version 0.8 - one type )
[added] flexibility control
[added] increased precision of the cloth structure calculation ( upto 20 iterations per frame. version 0.8 - one iteration)

P.S. This weekend, I hope.
From: Tommy (THOMASHELZLE)
20 Feb 2014   [#47] In reply to [#46]
Cool! :-)
From: Rich_Art
21 Feb 2014   [#48] In reply to [#46]
Nice to see cloth simulation outside Cinema4D as well. :-)

Peace,
Rich_Art. ;-)
From: Max Smirnov (SMIRNOV)
21 Feb 2014   [#49]
The new version (v0.95). Even earlier than planned :)

[added] three different types of constraints ( version 0.8 - one type )
[added] flexibility control
[added] increased precision of the cloth structure calculation ( upto 20 iterations per frame. version 0.8 - one iteration)
[added] Frame skipping slider (allows to skip frame updating during calculations)

I know about this problem. I'll try to fix it in the next version.


Update (v0.96):
[added] Lock anchor points checkbox (the problem described above is partially solved)
From: Frenchy Pilou (PILOU)
21 Feb 2014   [#50] In reply to [#49]
Very convincing result!
Seems this always only spheres ?
But seems you have had some parameters! :)
From: Max Smirnov (SMIRNOV)
21 Feb 2014   [#51] In reply to [#50]
At this moment only spheres and donuts :)).. But I plan to add a new obstacle type - triangles. :)
From: Frenchy Pilou (PILOU)
21 Feb 2014   [#52] In reply to [#51]
Seems donut's don't stop cloth! ( a circle sweeping on a circle)



French Version :) http://moiscript.weebly.com/simulation-tissu.html


From: Max Smirnov (SMIRNOV)
21 Feb 2014   [#53] In reply to [#52]
Hint: you can use more than one sphere :)
Use spheres to build a donut.


P.S. Thank you very much for the translation. But you definitly need to enlarge sliders. It's impossible to use the script with such small sliders.
From: Frenchy Pilou (PILOU)
21 Feb 2014   [#54] In reply to [#53]
Ah ok for the trick of the donuts :)

<< But you definitly need to enlarge sliders.
Seems sufficient as you can enter any number on the right's case! :)
And in French words are often more longer than English!

PS What render do you use for your gorgeous images ?

Pss Seems I have a problem!
Gride is exploded when arrive on the spheres!
In fact Spheres were not enough big but curious as they were more bigest than a square of the gride!
Seems sphere must be twice bigger than a "square" of the gride ?

Here gride passes away but the square is smaller than the sphere!



here that works because spheres are biggest :)



Possibilities are endless! :)
(cool your CommandBar Lighting + Dinos for put some car plastic lights! :)


From: Max Smirnov (SMIRNOV)
22 Feb 2014   [#55] In reply to [#54]
Hi Pilou

>>Seems sufficient as you can enter any number on the right's case! :)
Not any number. Constraints settings can be changed with sliders only.

>>What render do you use for your gorgeous images ?
Octane render (http://render.otoy.com/)

>>Seems sphere must be twice bigger than a "square" of the gride ?
It depends of Timestep value.


Also you can try to increase Shear value to reduce flexibility.
From: Frenchy Pilou (PILOU)
22 Feb 2014   [#56] In reply to [#55]
<< Constraints settings can be changed with sliders only.

Ah, yes you can enter number but you have put some maximum! :)

<< It depends of Timestep value.
So if time is not a good value gride can pass away even it's a little gride! :)
From: Frenchy Pilou (PILOU)
12 Mar 2014   [#57]
Some analogy with this one! ;)


From: stevecim
13 Mar 2014   [#58]
top work Max need to have a play with the scripts :)
From: Rich_Art
13 Mar 2014   [#59] In reply to [#57]
cool..

Peace,
Rich_Art. ;-)
From: Finema
24 Feb 2015   [#60] In reply to [#47]
Hi Max,
Have you updated this script since 20 Feb 2014 ?
thanks
From: Hamish Mead (HAIRYKIWI)
24 Feb 2015   [#61]
Really beautiful work Max!

Do you think a reverse-action version of this script could be applied to the scenario of flattening (un-forming / developing) a sheet metal blank that has been pressed over a form block?

- Hamish
From: Max Smirnov (SMIRNOV)
25 Feb 2015   [#62]
Finema
>>Have you updated this script since 20 Feb 2014 ?
Sorry. No. I haven't any plan to improve this script. Maybe later.

Hamish
>>Really beautiful work Max!
Thank you :)

>>Do you think a reverse-action version of this script could be applied to the scenario of flattening (un-forming / developing) a sheet metal blank that has been pressed over a form block?
Yes, it can be done for a bended or folded surfaces. But not for pressed.
From: Finema
26 Feb 2015   [#63] In reply to [#62]
Thanks Max.
From: dune1982
15 Mar 2015   [#64]
A really cool script Max.

I had some fun with it.

This is what I came up with in a few minutes.



Just wanted to share.

Thank you

Image Attachments:
Flag.PNG 


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