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From: Max Smirnov (SMIRNOV)
I always use utf-8.
I just checked this file in hex editor - everything is correct.
Try to use /* comment */ instead of // comment, or erase this line at all.
From: Michael Gibson
utf-8 is equivalent to ascii if there is no "byte order mark" at the start of the file and only uses ascii characters in it.
If you need to use non-ascii characters in a script, try saving it as UTF-16 little endian with byte order mark, the text file loader knows how to load that type of unicode text file.
- Michael
From: Frenchy Pilou (PILOU)
utf-16 seems works !
From: Michael T. (MICTU_UTCIM)
Wow Max! Great to then use Network on the curves, and shell for thickness! This is truly cool! Thank you so much!
Michael T.
Image Attachments:
Cloth-Drape.jpg
From: Max Smirnov (SMIRNOV)
New version of the script will be released soon :)
[added] three different types of constraints ( version 0.8 - one type )
[added] flexibility control
[added] increased precision of the cloth structure calculation ( upto 20 iterations per frame. version 0.8 - one iteration)
P.S. This weekend, I hope.
From: Tommy (THOMASHELZLE)
Cool! :-)
From: Rich_Art
Nice to see cloth simulation outside Cinema4D as well. :-)
Peace,
Rich_Art. ;-)
From: Max Smirnov (SMIRNOV)
The new version (v0.95). Even earlier than planned :)
[added] three different types of constraints ( version 0.8 - one type )
[added] flexibility control
[added] increased precision of the cloth structure calculation ( upto 20 iterations per frame. version 0.8 - one iteration)
[added] Frame skipping slider (allows to skip frame updating during calculations)
I know about this problem. I'll try to fix it in the next version.
Update (v0.96):
[added] Lock anchor points checkbox (the problem described above is partially solved)
From: Frenchy Pilou (PILOU)
Very convincing result!
Seems this always only spheres ?
But seems you have had some parameters! :)
From: Max Smirnov (SMIRNOV)
At this moment only spheres and donuts :)).. But I plan to add a new obstacle type - triangles. :)
From: Frenchy Pilou (PILOU)
Seems donut's don't stop cloth! ( a circle sweeping on a circle)
French Version :)
http://moiscript.weebly.com/simulation-tissu.html
From: Max Smirnov (SMIRNOV)
Hint: you can use more than one sphere :)
Use spheres to build a donut.
P.S. Thank you very much for the translation. But you definitly need to enlarge sliders. It's impossible to use the script with such small sliders.
From: Frenchy Pilou (PILOU)
Ah ok for the trick of the donuts :)
<< But you definitly need to enlarge sliders.
Seems sufficient as you can enter any number on the right's case! :)
And in French words are often more longer than English!
PS What render do you use for your gorgeous images ?
Pss Seems I have a problem!
Gride is exploded when arrive on the spheres!
In fact Spheres were not enough big but curious as they were more bigest than a square of the gride!
Seems sphere must be twice bigger than a "square" of the gride ?
Here gride passes away but the square is smaller than the sphere!
here that works because spheres are biggest :)
Possibilities are endless! :)
(cool your CommandBar Lighting + Dinos for put some car plastic lights! :)
From: Max Smirnov (SMIRNOV)
Hi Pilou
>>Seems sufficient as you can enter any number on the right's case! :)
Not any number. Constraints settings can be changed with sliders only.
>>What render do you use for your gorgeous images ?
Octane render (
http://render.otoy.com/)
>>Seems sphere must be twice bigger than a "square" of the gride ?
It depends of Timestep value.
Also you can try to increase Shear value to reduce flexibility.
From: Frenchy Pilou (PILOU)
<< Constraints settings can be changed with sliders only.
Ah, yes you can enter number but you have put some maximum! :)
<< It depends of Timestep value.
So if time is not a good value gride can pass away even it's a little gride! :)
From: Frenchy Pilou (PILOU)
Some analogy with this one! ;)
From: stevecim
top work Max need to have a play with the scripts :)
From: Rich_Art
cool..
Peace,
Rich_Art. ;-)
From: Finema
Hi Max,
Have you updated this script since 20 Feb 2014 ?
thanks
From: Hamish Mead (HAIRYKIWI)
Really beautiful work Max!
Do you think a reverse-action version of this script could be applied to the scenario of flattening (un-forming / developing) a sheet metal blank that has been pressed over a form block?
- Hamish
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