MoI discussion forum
MoI discussion forum

Full Version: Cloth simulation

Show messages:  1-7  8-27  28-47  48-67  68-73

From: BurrMan
15 Feb 2014   [#28] In reply to [#27]
"""My favorite part is being able to scrub through all the generated frames at the end!"""""""""

Should be able to do the screencapture on all those frames for a sequential animation!!!! It "IS" very cool.

Thanks Max.
From: wastzzz
15 Feb 2014   [#29]
Great, works really well. Is it possible in the future to use other objects than spheres?
From: DannyT (DANTAS)
15 Feb 2014   [#30] In reply to [#26]
Absolutely awesome Max!

Here's a quick model and render using the Cloth and vSpray scripts :)

-

Image Attachments:
Doughnut_01.jpg  Doughnut_02.jpg 


From: Frenchy Pilou (PILOU)
15 Feb 2014   [#31]
Very appetizing Danny
and bravo again Max the Wizard of Script Land!
From: Max Smirnov (SMIRNOV)
15 Feb 2014   [#32] In reply to [#30]
Hi Danny,
I'm impressed, looks great!

wastzzz
>>>Great, works really well. Is it possible in the future to use other objects than spheres?
I tested this script with other simple shapes (cubes, cylinders), but I am not satisfied with the quality. A cloth stretched over sharp edges looks really bad.
Also I tested it with complex curved shapes. It works, but veeeerrrrry sloooooow...... I need a fast algorithm for collision detection between points and surfaces.
BTW, Don't forget that you can use a lot of spheres :)

From: Marc (TELLIER)
15 Feb 2014   [#33]
Most impressive!

Marc
From: Frenchy Pilou (PILOU)
15 Feb 2014   [#34]
Hello Max

When you select points does it possible to have a "circular selection" ?
It's possible by hands with your script but it's some tiedous! :)

And will be very useful in many other cases than your script ! ;)

Have happy coding!
From: Max Smirnov (SMIRNOV)
15 Feb 2014   [#35] In reply to [#34]
Hi Pilou
You read my mind :)
From: Frenchy Pilou (PILOU)
15 Feb 2014   [#36] In reply to [#35]
I am a medium! :)
From: Frenchy Pilou (PILOU)
15 Feb 2014   [#37]
I am making the French version but have 2 questions! :)
http://moiscript.weebly.com/simulation-tissu.html

Where is this text who say to press Done for translate it?



and when I abort and relaunch the script with something selected i have this message
where is it for translate it?

From: Max Smirnov (SMIRNOV)
15 Feb 2014   [#38] In reply to [#37]
>>Where is this text who say to press Done for translate it?
_Cloth.js, line 53

>>and when I abort and relaunch the script with something selected i have this message where is it for translate it?
_Cloth.js, line 13
(forgot to change this message)

I think you should shorten the labels. :)
From: Frenchy Pilou (PILOU)
15 Feb 2014   [#39] In reply to [#38]
Thx for the infos! I had researched only on the HTM :)
From: Frenchy Pilou (PILOU)
15 Feb 2014   [#40]
Seems I can't modify the JS file without this!

In what code I must save the modifications for have French accents ? Normally I use utf-8

Of course I see nothing like this when I read the line 1 before the // !


From: Michael Gibson
15 Feb 2014   [#41] In reply to [#40]
Hi Pilou,

> In what code I must save the modifications for have French accents ? Normally I use utf-8

The mechanism that loads text files like the .js file knows how to load either ascii files or UTF-16 (little endian), so possibly UTF-16 could work.

- Michael
From: Max Smirnov (SMIRNOV)
15 Feb 2014   [#42] In reply to [#40]
I always use utf-8.
I just checked this file in hex editor - everything is correct.
Try to use /* comment */ instead of // comment, or erase this line at all.
From: Michael Gibson
15 Feb 2014   [#43] In reply to [#42]
utf-8 is equivalent to ascii if there is no "byte order mark" at the start of the file and only uses ascii characters in it.

If you need to use non-ascii characters in a script, try saving it as UTF-16 little endian with byte order mark, the text file loader knows how to load that type of unicode text file.

- Michael
From: Frenchy Pilou (PILOU)
15 Feb 2014   [#44]
utf-16 seems works !


From: Michael T. (MICTU_UTCIM)
19 Feb 2014   [#45]
Wow Max! Great to then use Network on the curves, and shell for thickness! This is truly cool! Thank you so much!



Michael T.

Image Attachments:
Cloth-Drape.jpg 


From: Max Smirnov (SMIRNOV)
19 Feb 2014   [#46]
New version of the script will be released soon :)


[added] three different types of constraints ( version 0.8 - one type )
[added] flexibility control
[added] increased precision of the cloth structure calculation ( upto 20 iterations per frame. version 0.8 - one iteration)

P.S. This weekend, I hope.
From: Tommy (THOMASHELZLE)
20 Feb 2014   [#47] In reply to [#46]
Cool! :-)

Show messages:  1-7  8-27  28-47  48-67  68-73