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From: Michael Gibson
Hi Sharif, the error looks like the CustomUI script code isn't able to access an element that it's expecting to find in the CommandBar.htm file.
Did you possibly copy an older version of CommandBar.htm into your current installation?
- Michael
From: Sharif (SR13765)
Hi Michael;
I have customized the commandbar.htm. It works with CustomUIBeta1, But it doesn't work with CustomUIBeta2. I have attached the commandbar.htm file that I am using.
Thanks;
-sharif
Attachments:
CommandBar.htm
From: Michael Gibson
Hi Sharif - your customized version is based off of an old version of CommandBar.htm . You'll need to reapply your customization on the newer CommandBar.htm that's included with the Feb-9-2018 release in order for the latest CustomUI to work properly. If you just copy over your older file you end up losing changes in the regular install.
- Michael
From: Sharif (SR13765)
Hi Michael;
I modified the new commandbar.htm and everything works now.
Thanks for help.
-sharif
From: neilwilson3412
great thank you! i have just purchased moi 3d V3 and am trying to install the (SMIRNOV) custom ui its adding everything like alignments and scripts ok, but i cant seem to save my objects to the object library. the option to put in name comes up i type a name but when i click the library the new item not there just the default 3 objects cube, sphere and plane surface ....i cant find what im doing wrong in any forum could you offer any advise?
best regards Neil
From: bemfarmer
Windows or Mac?
From: Michael Gibson
Hi Neil, re: saving to objects library not working - it's probably a permissions issue. Please see if this helps:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8824.15
- Michael
From: aivo (ANYOTO)
你好!
请问这个脚本如何安装?
我使用 moi3d v3版本的
按照您说的方式安装CustomUI v2.0 beta2,却无法使用,请问你可以提供详细教程吗?
谢谢!
From: glmr
how is possible to change snapshot's view? I'm trying different views, but every time get only right view snapshot
From: Mip (VINC)
Hi glmr,
To set the focus on the desired view, first click on a shape in the view, then use snapshot.
Michel
From: glmr
thank you! it works now
From: SeGa (SEBASTIAN_GAWEL)
@aivo (ANYOTO) 它不与版本Moi3d v3工作. 您必须安装Moi V4 Beta版本.
From: agonyii
@Max Smirnov If you don't mind what file and value has to be changed to get a different thumbnail background of the asset icon other than default white? As I am using dark UI, my obj library looks quite odd now. I would like to have change it with your help.
Too bad I will now have to reprocess everything :D Maybe that could be an option if that's even possible.
Thanks a lot!
From: bemfarmer
Replace the png Base64 image in 70 ObjLibrary.js, under startup folder, (Moi4 beta).
https://jsfiddle.net/casiano/xadvz/
As a test, I replaced the icon with the red bus with blue windows, by copying the base64 code, in Moi4 beta. :-)
(The gif code seemed to work ok as png...)
- Brian
(EDIT Michael 4/13/2024 - removed broken link)
From: Max Smirnov (SMIRNOV)
Hi Agonyii,
To change a thumbnail background color you need to open ObjLibrary.menu.htm and edit this line:
code:
moi.view.viewportBackgroundColor = 0xFFFFFF;
Set any color you want.
From: agonyii
@Max
I've also changed border value to '0' from (border: 2px solid;) to get rid of the border around preview.
.preview{ width:75px; height:75px; overflow:hidden; position:relative; border: 2px solid; border-color:#fff; }
I hope this could be valuable information for someone else as well.
Also just crossed my mind, maybe transparency support would the best solution if that's by any means possible?
Thanks so much Max! Much appreciated!
From: Michael Gibson
Hi agonyii, sorry currently there isn't any way to have transparency for the viewport background when doing a view snapshot.
- Michael
From: agonyii
I was afraid you would say that :D usually you bring the good news :D Appreciate it anyway!
From: Michael Gibson
Hi agonyii, I did happen to recently look into the possibility of making an option for that, but I found that it would require some major changes in the display engine for curve drawing. The way curve drawing works currently for the viewport display is based off of blending against an opaque background.
- Michael
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