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Full Version: Autodesk Fusion 360

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From: Andrei Samardac
4 Sep 2014   [#20] In reply to [#19]
Great Pilou, thanx for information, updatig! Looks like it good news!
Just want to ask somebody here who works with fusion, is it possible to leav sculpt mode and then return to it and continue to work with sculpted model?
From: Frenchy Pilou (PILOU)
4 Sep 2014   [#21] In reply to [#20]
Curious question! :)

As you have historic on anything, i don't see any problem to make that you want and pass on any sections of modeling! ;)

Or maybe I don't understand the question :)
From: Andrei Samardac
4 Sep 2014   [#22] In reply to [#21]
For example I made object in sculpting mode. Than I decide to go to model mode and make some solid object. Than I want back to sculpt mode and continue to modify my object. How to make it?
From: Frenchy Pilou (PILOU)
4 Sep 2014   [#23] In reply to [#22]
Each different part of object you modelise has a different automatic name in the tree, so you can access at any of them at any time! ;)
In different modes!
From: Andrei Samardac
4 Sep 2014   [#24] In reply to [#23]
Looks like ti is immposible in sculpt mode there is no any other object in tree except sculpted. Or i'm wrong?
From: Frenchy Pilou (PILOU)
4 Sep 2014   [#25] In reply to [#24]
Seems you have not understood the power of the history line! ;)
And yes in this program there are different sections of Modeling for create objects following the method of creation!



And if you want also this sphere or/and or the Box BRep in Sculpt Mode just convert them -->to TSPline! etc..

In Model /Create/Create Form : a new icon form is created on the History line
so you can have again the Sculpt Mode and access Modify / Convert and Select the Sphere or / and the Box !
You can make a selection multiple by rectangle selection for avoid to click on each object! ;


This image above is the result of the BRep Objects selection!
So you can have any number of objects in The Scupt Mode (and the tree )

Double click on the Icon form on the History line for enter in the Sculpt Mode
Each mode has its own tree!


From: ed (EDDYF)
4 Sep 2014   [#26]
Thanks for the update Pilou.

I didn't realize Fusion 360 had CAM features built in - I'll have to investigate it for my machining projects.

The site says the design does not even need to originate in Fusion. That could open a lot of possibilities.

I would just hate to add another software subscription to my budget though :(

Ed
From: Frenchy Pilou (PILOU)
2 May 2016   [#27]
Incredible tool! (Fusion 360 is free for enthousiast, hobbyst, students and even Start Up! And without time limit!


From: Frenchy Pilou (PILOU)
3 Oct 2016   [#28]

From: 3image
3 Oct 2016   [#29] In reply to [#28]
I should switch over to Fusion (for some projects). :-D
From: mkdm
3 Oct 2016   [#30]
Hi everyone,

After testing more deeply T-Spline within Fusion 360, I decided to include it into my current workflow,
when I need to convert Low Poly Quads into Nurbs object.

I will use "convert" feature of T-Spline, inside the "Sculpt" room in Fusion, in order to obtain a Nurbs object,
with a fewer number of patches compared to what we can actually get with (always very good) Max's SubDiv.

Nice day,

- Marco (mkdm)
From: PaQ
4 Oct 2016   [#31] In reply to [#30]
I have to say that I'm starting to appreciate Fusion too.
It's extremely powerful to have Tspline (SDS Modeling) and Nurbs working together in one environment.

Wish we could exchange data between MoI and Fusion using clipboard copy/paste :)
From: Frenchy Pilou (PILOU)
4 Oct 2016   [#32] In reply to [#31]
@PaQ
You made the time of the reflexion! :)
From: mkdm
4 Oct 2016   [#33]
Hi Pilou,

I thank you for the persistent invitation to use fusion 360 :):)

Its "zero-cost T-Splines" is a perfect companion for Moi!

Best,

- Marco (mkdm)
From: Frenchy Pilou (PILOU)
4 Oct 2016   [#34] In reply to [#33]
:)
Maybe the "zero cost" will be for 3 years, but in 3 years there were another marvelous things! ;)
(in any case for the moment i can use it free since 2 years)
From: Frenchy Pilou (PILOU)
20 Dec 2016   [#35]
Future removing in 123D serial: http://blog.123dapp.com/2016/12/important-news-about-the-next-chapter
Will be just keept Fusion 360 (new arriving): http://www.autodesk.com/products/fusion-360/free-trial?td=123D
tinkerCad for kids : ttps://www.tinkercad.com/ f
ReMake for fan of 3D HD: htthp://remake.autodesk.com/about






From: Frenchy Pilou (PILOU)
4 May 2017   [#36]
Complete process

From: Metin Seven (METINSEVEN)
7 Sep 2018   [#37]
Hi,

I've just installed Fusion 360, hoping to use it for some tough fillet cases.

What is your usual export/import workflow between MoI and Fusion?

Which NURBS format is the best for interchanges between MoI and Fusion?

Thanks!
From: Metin Seven (METINSEVEN)
7 Sep 2018   [#38] In reply to [#37]
Forget it, I've already deinstalled it again. :)

Reason 1: the UI / workflow frustrated me too much. It took me more than 15 minutes to find out how to select an edge loop around a face.

Reason 2: the fillet capacities disappointed me. I expected at least ViaCAD quality fillet calculations of difficult situations, but no success.
From: klaudio
6 Jul 2019   [#39]
Hi,

Did anyone ever tried to import curves created in Moi3D into Fusion360...and do it successfully?

I am trying something and have more complex curves patterns created in Moi3D i was using before and now i want to try in Fusion360 but i just can't make it work. I managed to import something in Fusion but it seems like it doesn't import the entire curve pattern but instead just some random parts.

Thanks.

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