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Full Version: Majik Tutorial: The Turbine-Style Sports Rim

Show messages:  1-11  12-31  32-46

From: beanworks
2 Feb 2013   [#32]
Hi Mike,

I finally found some time to go through your tutorial. I'm having a little issue with moving the nurb points. Take a look, there is no gradual transition between the points that have been moved and the the ones that are not. Did I miss something?




Image Attachments:
rim q.JPG  rim question.JPG 


From: Michael Gibson
2 Feb 2013   [#33] In reply to [#32]
Hi beanworks, can you please post the 3DM model file when you have a question about a problem with a particular shape like this? That makes it a lot easier to dig into it and see what's going on, it's much harder to diagnose geometry issues just looking at one screenshot where you can't zoom in and rotate around, etc...

Is it possible that your surface was created from a curve that was made up of multiple segments instead of only one single smooth segment? If so that could make that kind of result, the segmentation is basically transferred into the surface that's created from such a curve. Usually in a case like that you can fix that up by running the Rebuild command on the curve before using it for construction:

http://moi3d.com/2.0/docs/moi_command_reference10.htm#rebuild

That tends to be the easiest way to convert a curve made up of multiple segmented pieces into just one single smooth segment.

- Michael
From: beanworks
2 Feb 2013   [#34]
Haha, Yep, thats exactly what I did. You're awesome, thanks.
From: Mike K4ICY (MAJIKMIKE)
2 Feb 2013   [#35]
I'm so glad Beanworks - you spooked me! ;-)
Have fun!
From: Mike K4ICY (MAJIKMIKE)
12 Jun 2013   [#36]
Here is a neat interactive model of my sports rim (from Sketchfab.com)

Wait a minute or two for it to load then just click and drag to manipulate the model.




code:
<iframe frameborder="0" height="700" width="800" src="http://skfb.ly/m4ji3hedca?autostart=1&transparent=1&autospin=0.1&controls=1"></iframe>

From: Frenchy Pilou (PILOU)
12 Jun 2013   [#37] In reply to [#36]
By Default tire is White!
So White on white there is nothing to view before you move the mouse!!!
And after click and move you see only the center of the rim!
From: Mike K4ICY (MAJIKMIKE)
12 Jun 2013   [#38]
Pilou, I set this up at my work, and it worked fine.

I just now tried it at home where my internet speed is slower.

It took it longer to load, maybe two minutes, and it moves very very slow because of my video card.

I noticed that all of the 'lighting' layers did not activate immediately.

It took the tire another 20 seconds before the rim, which was black, to become chrome.

I'm assuming this is 'Direct-X' operated.
This makes me wonder if users of Moi will have the same card-dependent performance issues when (and if) Michael adds material/UI view support for background reflection and more material and lighting options.

I may re-think using these interactive models if they're going to be slow for me to use at home... or I could allow them not to 'autostart'.
From: Frenchy Pilou (PILOU)
12 Jun 2013   [#39] In reply to [#38]
For me it's loaded in a few seconds (statistics say that is 500 kb file), so for the color that must be old config of Direct X etc... :)
From: BurrMan
13 Jun 2013   [#40] In reply to [#39]
Your looking at WebGL and what is rendering it will depend on the browser AND OS. My default Windows IE doesnt play it. WEBGL is nativley meant to run Open GL, but "2.0" I think, and alot of drivers dont run it or support it very well. Chrome and others use ANGEL to convert the OpenGL to DirectX.

There are many factors. My experience so far is Firefox runs the WebGL stuff the best, right out of the box. It worked on this particular model better than chrome. I didnt even try to load "ChromeFrame" on my IE to test it.

I would appreciate Microsoft to Enable WebGL but they have been against it for quite awhile. Maybe rightly so.

There is talk that Internet Explorer 11 looking to be released this month in Windows "Blue" has WebGL support signs built into it, but not implemented. I guess we'll see.
From: Mauro (M-DYNAMICS)
13 Jun 2013   [#41] In reply to [#38]
All fine here using Firefox and Chrome
1 minute loading ,then all objects showed at same time(Nvidia GTX 460)
just rim wait 15 sec. to become chromed
Thanks Pilou,Didier and Mike !
M
From: Frenchy Pilou (PILOU)
13 Jun 2013   [#42]
Ok I have tested on another computer ;)
10 seconds loading on the forum
1 second for have chrome!
Fabulous Scketchfab and model ;) !!!

http://moiscript.weebly.com/jante.html (at the end of the page)
From: Frenchy Pilou (PILOU)
13 Jun 2013   [#43]
and I have tested as now you can registered without Twitter facebook etc... ;)


From: Lordfox
12 Nov 2013   [#44] In reply to [#20]

Excelent Tutorial ;)

But need a short tutorial for making the pattern, I did have made some patterns with illustrator too, so I can use also ai patterns?!


From: Mike (MGG942)
12 Nov 2013   [#45] In reply to [#40]
Works great on my set-up.
Chrome under Windows 8.1 64 bit
i7 CPU
AMD Radeon HD 7800 video card.
From: Lordfox
12 Nov 2013   [#46]
yes, but would be great to get a nice short tutorial for pattern making, mabye also in interaction with illustrator?! ;) I have some nice seamless patterns in *.ai ...

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