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Full Version: Majik Tutorial: The Turbine-Style Sports Rim

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From: Rich_Art
16 Oct 2012   [#19] In reply to [#18]
hahaha well you could have delete my "LoL" post :-)

But nice to see the posts back again,

Peace,
Rich_Art. ;-)
From: Mike K4ICY (MAJIKMIKE)
16 Oct 2012   [#20]
Hi Ed,

I realized your one render was submitted as a MoI post:
but I keep everyone done of my tutorials! ;-)

From: ed (EDDYF)

From: Mike K4ICY (MAJIKMIKE)
16 Oct 2012   [#21]
Here's my attempt at a render:




My focus was on the rim metal which is supposed to be a polished alloy aluminum with a ceramic glaze.

I made a quick room scene in MoI and render was done in Metropolis BiPT.

If I'm able to wait longer, I'll be able to take care of much of the noise.
From: TpwUK
16 Oct 2012   [#22]
And then there is this ... How close is this

Martin

Image Attachments:
TrikeOriginal.jpg  TrikeOriginal2.jpg 


From: Mike K4ICY (MAJIKMIKE)
16 Oct 2012   [#23] In reply to [#22]
Nice! A motorcycle with a hitch mount...

I could support an 10m-80m High-Sierra Screwdriver with an ATAS and 100 watts barefoot. ;-)

And do it in style!
From: Mike K4ICY (MAJIKMIKE)
16 Oct 2012   [#24] In reply to [#23]
Here is a unique object produced from a similar process.




This one started off as a Revolved-by-Rail cylinder made with a grid of 24x18 control points.
Some odd points were scaled in, while evens were scaled out to even the outside.
An inner circle was trimmed in the Z direction to 'gut' the inside shapes, then I used Twist.

Could be an old push-mower blade, or some kind of exhaust grate.
From: Mike K4ICY (MAJIKMIKE)
17 Oct 2012   [#25]



Here is a really nice render done by Ed Ferguson in KeyShot.
From: TpwUK
17 Oct 2012   [#26] In reply to [#25]
Looks clean, give Ed a pat on the back from me

Martin
From: twofoot
20 Oct 2012   [#27]
Really nice. Reminds me that I don't know even half of the program's features or power.

C.
From: Andrei Samardac
15 Jan 2013   [#28]
Hallo,
I have more simple and elegant way to make this kind of rim.

Check this video:
http://www.youtube.com/watch?v=OjRA4_fYGbs&feature=youtu.be
From: Mike K4ICY (MAJIKMIKE)
15 Jan 2013   [#29]
Thanks for the alternate method!

This underlying feature to NURBS surface design is what I was emphasizing: Don't forget that you can manipulate the surface structures.

...Moi3D is so versatile!
From: Andrei Samardac
16 Jan 2013   [#30] In reply to [#29]
:)
From: Andrei Samardac
16 Jan 2013   [#31] In reply to [#29]
No problem you have good tutorials, i learn some tips form them)
From: beanworks
2 Feb 2013   [#32]
Hi Mike,

I finally found some time to go through your tutorial. I'm having a little issue with moving the nurb points. Take a look, there is no gradual transition between the points that have been moved and the the ones that are not. Did I miss something?




Image Attachments:
rim q.JPG  rim question.JPG 


From: Michael Gibson
2 Feb 2013   [#33] In reply to [#32]
Hi beanworks, can you please post the 3DM model file when you have a question about a problem with a particular shape like this? That makes it a lot easier to dig into it and see what's going on, it's much harder to diagnose geometry issues just looking at one screenshot where you can't zoom in and rotate around, etc...

Is it possible that your surface was created from a curve that was made up of multiple segments instead of only one single smooth segment? If so that could make that kind of result, the segmentation is basically transferred into the surface that's created from such a curve. Usually in a case like that you can fix that up by running the Rebuild command on the curve before using it for construction:

http://moi3d.com/2.0/docs/moi_command_reference10.htm#rebuild

That tends to be the easiest way to convert a curve made up of multiple segmented pieces into just one single smooth segment.

- Michael
From: beanworks
2 Feb 2013   [#34]
Haha, Yep, thats exactly what I did. You're awesome, thanks.
From: Mike K4ICY (MAJIKMIKE)
2 Feb 2013   [#35]
I'm so glad Beanworks - you spooked me! ;-)
Have fun!
From: Mike K4ICY (MAJIKMIKE)
12 Jun 2013   [#36]
Here is a neat interactive model of my sports rim (from Sketchfab.com)

Wait a minute or two for it to load then just click and drag to manipulate the model.




code:
<iframe frameborder="0" height="700" width="800" src="http://skfb.ly/m4ji3hedca?autostart=1&transparent=1&autospin=0.1&controls=1"></iframe>

From: Frenchy Pilou (PILOU)
12 Jun 2013   [#37] In reply to [#36]
By Default tire is White!
So White on white there is nothing to view before you move the mouse!!!
And after click and move you see only the center of the rim!
From: Mike K4ICY (MAJIKMIKE)
12 Jun 2013   [#38]
Pilou, I set this up at my work, and it worked fine.

I just now tried it at home where my internet speed is slower.

It took it longer to load, maybe two minutes, and it moves very very slow because of my video card.

I noticed that all of the 'lighting' layers did not activate immediately.

It took the tire another 20 seconds before the rim, which was black, to become chrome.

I'm assuming this is 'Direct-X' operated.
This makes me wonder if users of Moi will have the same card-dependent performance issues when (and if) Michael adds material/UI view support for background reflection and more material and lighting options.

I may re-think using these interactive models if they're going to be slow for me to use at home... or I could allow them not to 'autostart'.

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