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From: sneather
Great. Thanks, again!
From: seth.richardson (BLCKOPS712)
I have this problem... I cant even export part of the object im working with if I go below 12 on angle...
The whole cad file itself is only 26 megs which is relatively small.
I did not have this issue with much larger CAD in the trial for 2.0 and 3.0.
Moi shows its using only 354MB... what gives.
From: Michael Gibson
Hi Seth, is it possible for you to send the file to me at
moi@moi3d.com so I can take a look at it?
You will probably need to use a file sharing service like dropbox, etc... and send me a link to it.
There isn't much information that I can give you without seeing your particular file, that sounds like an unusual problem on a not too heavy file like you're describing but maybe there is some unusual geometry in the file like some kind of super tightly folded surface which is generating a huge mesh.
But anyway since your problem is likely to be specific to that one file I would pretty much need to see it to give you any better information.
- Michael
From: Justin
Hi Michael, I've been running into the insufficient memory issue as well, despite having 100GB of RAM.
I've followed the steps above (limiting to one proc, exporting in small chunks, etc) and they've helped - to a certain extent. At a certain point some models are just too complex.
Any chance we're closer to a 64-bit version, that can take full advantage of my RAM?
Thanks!
-Justin
From: Michael Gibson
Hi Justin, yes a 64-bit version v4 beta release is not too terribly far off now, it's difficult for me to estimate how long very precisely so any estimate is probably wrong but my best guess despite that would be 3 or 4 months from now.
Just yesterday I've completed porting all the file IO libraries for stuff like skp, pdf, dxf, 3ds, and fbx formats. So that was actually a pretty big milestone.
The biggest single area left is the viewport display code. I have some miscellaneous loose ends to tie up first then I'll be left with the viewport display as the last big chunk of work to do.
- Michael
From: Bloodlust
Same issue here. Any ideas when it's going to be released? :)
Thanks!
From: Michael Gibson
No specific target date yet, but my "todo" list for it is getting quite short now.
- Michael
From: fmuram
Hi Michael,
I just found this awesome piece of software. Any word on the 64-Bit version. I like others am running into memory issues.
Fred
From: Michael Gibson
Hi Fred, re: 64-bit version - I'm getting really close to releasing the first 64-bit v4 beta. I'm targeting the end of this month for the release. I think I'll be able to hit that target but it's possible it could take another week longer.
- Michael
From: fmuram
Hi Michael,
That is awesome!!
Are you planning on making the beta available to users? I would love to participate.
Fred
P.S. I wouldn't mind even giving an alpha a test-drive. Your program is brilliant.
From: Michael Gibson
Hi Fred, yes the v4 beta will be open to all v3 users. You won't have to do any special application for it, there will be a web page where you'll be able to put in your v3 license key to download it.
- Michael
From: fmuram
Hi Michael,
I am new to the software and am still in the trial period. Is it possible to go ahead and buy the new version to participate in the beta?
Fred
From: Michael Gibson
Hi Fred, I'm sorry but no I don't have any way set up to purchase the new version in advance. It won't be until after the v4 beta period is over and there is a final release out that v4 will be able to be purchased.
- Michael
From: eric (ERICCLOUGH)
Hi ..
I would suggest that you purchase V3 now and then you can participate in the entire year of so of the new beta before V4 is actually released.
MoI 3d is an absolutely wonderful modeling program and the Forum the best forum I have ever seen. I have been using MoI for years and could not live without it.
I'm really looking forward to participating in V4 beta.
eric
From: fmuram
Hi Eric,
That looks like what I will be doing.
Thanks,
Fred
From: AH (ALEXHAMMOND)
My learnings in case it helps anyone else....
Indended work flow
Solidworks exported as STEP, MOI converts to lovely quads in FBX import to Cinema4D
Insufficient memory thing really hampered anything complex.
Exporting IGES from Solidworks instead of STEP gave me very similar results in the end, but was much less susceptible to the 'insufficient memory' barrier
Love Moi, really hope we see V4 soon
From: Mik (MIKULAS)
Hi all,
regarding "insufficient memory" issue...
It helps me a lot to change setting of "ThreadLimit=" to "ThreadLimit=1" in moi.ini file. It works probably only one core of processor, export is slower, but I hadn't no problem with memory.
Mik
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