Full Version: Insufficient Memory Export Issue

From: Michael Gibson [#4]
 10 Aug 2012
To: ALL

Hi sneather,

> is there an easy way to select a group of objects, export, then turn them all off
> with one click, so I can proceed to grab a new set of pieces?
> I can't seem to do that in the object browser. It seems that I have to turn the
> visible eyeball icon off for one layer at a time.

The easiest way is probably not to use the scene browser for that part - you can also use the Edit > Hide button separately or in combination with the scene browser controls, it will directly hide all the currently selected objects rather than just one category of things like the scene browser controls are oriented towards.

It's the button here:



So for example do a window select to grab some chunk of objects, then do File > Export to export just those objects, then you can push Edit > Hide to hide those currently selected objects and then go select a new chunk.

If you push Edit > Hide when there is no selection it will show everything, and if you right-click on it it does an "isolate" where only the selected objects will remain visible and others will be hidden instead and when you right-click on it a second time it will restore to the pre-isolate state. You can also do a Ctrl+click on it, it will do a "show subset" operation where it will temporarily show you all the hidden objects and let you pick just some of them to be shown when you're done selecting rather than showing everything.

> Finally, are there plans to release a 64bit version for Mac in the near future?

No, unfortunately there is a huge amount of work involved in doing that so I'm not likely to have a 64-bit version of MoI anytime soon, sorry.

- Michael

Image Attachments:
hide_button.jpg 

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From: sneather [#5]
 10 Aug 2012
To: ALL

Great. Thanks, again!

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From: seth.richardson (BLCKOPS712) [#6]
 11 Dec 2014
To: ALL

I have this problem... I cant even export part of the object im working with if I go below 12 on angle...

The whole cad file itself is only 26 megs which is relatively small.

I did not have this issue with much larger CAD in the trial for 2.0 and 3.0.

Moi shows its using only 354MB... what gives.

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From: Michael Gibson [#7]
 11 Dec 2014
To: ALL

Hi Seth, is it possible for you to send the file to me at moi@moi3d.com so I can take a look at it?

You will probably need to use a file sharing service like dropbox, etc... and send me a link to it.

There isn't much information that I can give you without seeing your particular file, that sounds like an unusual problem on a not too heavy file like you're describing but maybe there is some unusual geometry in the file like some kind of super tightly folded surface which is generating a huge mesh.

But anyway since your problem is likely to be specific to that one file I would pretty much need to see it to give you any better information.

- Michael

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From: Justin [#8]
 2 Nov 2016
To: ALL

Hi Michael, I've been running into the insufficient memory issue as well, despite having 100GB of RAM.

I've followed the steps above (limiting to one proc, exporting in small chunks, etc) and they've helped - to a certain extent. At a certain point some models are just too complex.

Any chance we're closer to a 64-bit version, that can take full advantage of my RAM?

Thanks!
-Justin

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From: Michael Gibson [#9]
 2 Nov 2016
To: ALL

Hi Justin, yes a 64-bit version v4 beta release is not too terribly far off now, it's difficult for me to estimate how long very precisely so any estimate is probably wrong but my best guess despite that would be 3 or 4 months from now.

Just yesterday I've completed porting all the file IO libraries for stuff like skp, pdf, dxf, 3ds, and fbx formats. So that was actually a pretty big milestone.

The biggest single area left is the viewport display code. I have some miscellaneous loose ends to tie up first then I'll be left with the viewport display as the last big chunk of work to do.

- Michael

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From: Bloodlust [#10]
 2 Mar
To: ALL

Same issue here. Any ideas when it's going to be released? :)
Thanks!

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From: Michael Gibson [#11]
 2 Mar
To: ALL

No specific target date yet, but my "todo" list for it is getting quite short now.

- Michael

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From: fmuram [#12]
 20 Oct
To: ALL

Hi Michael,
I just found this awesome piece of software. Any word on the 64-Bit version. I like others am running into memory issues.

Fred

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From: Michael Gibson [#13]
 20 Oct
To: ALL

Hi Fred, re: 64-bit version - I'm getting really close to releasing the first 64-bit v4 beta. I'm targeting the end of this month for the release. I think I'll be able to hit that target but it's possible it could take another week longer.

- Michael

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From: fmuram [#14]
 20 Oct
To: ALL

Hi Michael,
That is awesome!!
Are you planning on making the beta available to users? I would love to participate.

Fred

P.S. I wouldn't mind even giving an alpha a test-drive. Your program is brilliant.

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From: Michael Gibson [#15]
 20 Oct
To: ALL

Hi Fred, yes the v4 beta will be open to all v3 users. You won't have to do any special application for it, there will be a web page where you'll be able to put in your v3 license key to download it.

- Michael

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From: fmuram [#16]
 21 Oct
To: ALL

Hi Michael,
I am new to the software and am still in the trial period. Is it possible to go ahead and buy the new version to participate in the beta?

Fred

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From: Michael Gibson [#17]
 21 Oct
To: ALL

Hi Fred, I'm sorry but no I don't have any way set up to purchase the new version in advance. It won't be until after the v4 beta period is over and there is a final release out that v4 will be able to be purchased.

- Michael

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From: eric (ERICCLOUGH) [#18]
 21 Oct
To: ALL

Hi ..
I would suggest that you purchase V3 now and then you can participate in the entire year of so of the new beta before V4 is actually released.
MoI 3d is an absolutely wonderful modeling program and the Forum the best forum I have ever seen. I have been using MoI for years and could not live without it.
I'm really looking forward to participating in V4 beta.
eric

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From: fmuram [#19]
 23 Oct
To: ALL

Hi Eric,
That looks like what I will be doing.

Thanks,
Fred

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From: AH (ALEXHAMMOND) [#20]
 4 Nov
To: ALL

My learnings in case it helps anyone else....

Indended work flow
Solidworks exported as STEP, MOI converts to lovely quads in FBX import to Cinema4D

Insufficient memory thing really hampered anything complex.

Exporting IGES from Solidworks instead of STEP gave me very similar results in the end, but was much less susceptible to the 'insufficient memory' barrier

Love Moi, really hope we see V4 soon

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From: Mik (MIKULAS) [#21]
 8 Nov
To: ALL

Hi all,

regarding "insufficient memory" issue...

It helps me a lot to change setting of "ThreadLimit=" to "ThreadLimit=1" in moi.ini file. It works probably only one core of processor, export is slower, but I hadn't no problem with memory.

Mik

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