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From: mkdm
Hello Brian (and everyone...and happy new year!)
Thanks a lot for this very useful script!
I've tested it also on a 3D curve and on a merged edge and it works fine (also with V4).
(With "merged edge" I mean an edge that I first trimmed and the merged with "merge" command)
Ciao!
From: bemfarmer
Marco, thank you, and thank you for the testing.
A brief, extremely simple self reminder, about MoI in general:
Hidden edges or curves cannot be selected until they are unhidden, using Hide or Styles of Types, or some other script. :-)
It seems that objects saved by MoI and reloaded may have a few previously hidden edges unhidden.
It seems that objects saved by Max's ObjLibrary , and reloaded with customUI, have ALL previously hidden edges unhidden. (?)
- Brian
I assigned Shortcut key "M" to _CurveMidpoint.
From: bemfarmer
It might be nice to redo the script to conform to the behavior of "_MarkCurveStart" script.
And call it "_MarkCurveMidpoint.
- B
From: bemfarmer
Here is the script _MarkCurveMidpoint, which works like _MarkCurveStart.
Now I have shortcut key Alt+M to get curve or edge start points,
and shortcut key M to get the midpoints.
The script is essentially the same as _CurveMidpoint, with a for loop...
- Brian
Attachments:
_MarkCurveMidpoint.zip
From: Michael Gibson
Hi Brian,
> It seems that objects saved by MoI and reloaded may have a few previously hidden edges unhidden.
Yeah I happened to run into this recently as well - it's a bug where the last edge of a brep doesn't get its stored hidden property loaded. It's fixed for the next beta.
- Michael
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