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From: Mauro (M-DYNAMICS)
Hi guys:
even better modeling PLANAR stuff,easy then make solids and filleting,in this case a pair of sunglasses(planar half solid and a cutting plane to obtain the nose frame )
after fillet and mirror i obtain a sunglasses frame.Now Mr.Michael will offer us a new set of deformers-tools,first of these called FLOW.I use it to bend the frame
..sorry.."nose frame" is little bit large..just a quick model..
i'll use FLOW again to bend the frame in the "nose area"
..FLOW strikes again !!
final touch i'll put MOI logo on the side (like i did with MOI-CALIPER..see in the GALLERY )
and then a quick render ..classic style
..little more "sporting"..
thank you so much to all people in the forum for sharing and teaching
M
From: Frenchy Pilou (PILOU)
Whoo whoo what a glasses!
Bravo !
And wonderful "Pied à coulisse", sorry (Caliper) :)
I have translated your mini tut here ;)
http://www.3dsaloon.fr/phpbb3/viewtopic.php?f=21&t=1364&p=19681#p19681
From: twofoot
Ooohhh... Where do I order my carbon fiber Moi glasses?!!
=)
From: Mike K4ICY (MAJIKMIKE)
Holy cats!!! Those are nice!!!
Great job with the Flow!
From: ed (EDDYF)
m-dynamics - Thanks for sharing that - really nice.
Like the double-flow technique.
Flow takes MoI to a whole new level, and makes models, such as your glasses, a lot easier to construct. It will be interesting to see what people design with it.
Ed
From: BurrMan
Very nice Mauro....Awsome!
By the way.. Pretty sure I would buy MoI apparel (from the MoI store of course)
I wonder how fast Mrs. MoI can silkscreen??? :o
A Rabbit with a Moai on it? A Moai with Rabbit ears?
A MoI version of the Beatles classic "Get back"
From: Mike K4ICY (MAJIKMIKE)
Hey, get an order for 144+ tee's and I'll quote you a price. ;-)
From: BurrMan
They better be the "good kind" with a tight, solid neck.. Not the soon to be waxing rags!!!! :o
From: Michael Gibson
Hi Mauro, that is an awesome result, and that really shows off the potential for the new flow command quite well! Thanks for posting the images to show the progression.
So much more depth and nuance in your final result compared with the initial extrusion!
This ability to start with some more simple blocky initial shapes should make things a lot easier than it would have been to create that final result directly in place.
- Michael
From: DannyT (DANTAS)
Very cool Mauro!
Shows us Moidellers the powerful potential of the new flow command, it's almost TSplines for MoI :)
Nice going Michael!
Cheers
From: hep
Wow it is great,
i would have loved to see this tutorial as a video
Message 4471.12 was deleted
From: Frenchy Pilou (PILOU)
Thx ;)
I have also put your tut on some forum where I am and of course on the French Part
http://moi3d.com/forum/messages.php?webtag=MOI_FRANCAIS&msg=249.1 ;)
(in English or French) Ps You have not a Web site for link to it?
http://forum.zbrush.fr/index.php?topic=8003.msg110363#msg110363
http://forums.polyloop.net/showthread.php?p=202696#post202696
http://modo.logy.fr/index.php/forum/15-Discussions-diverses/10268-Pour-fans-de-Moi3D-Beta01-V3-%29?limit=10&start=10
http://www.pushpullbar.com/forums/showthread.php?4216-Moment-of-Inspiration/page11
http://forums.sketchucation.com/viewtopic.php?f=51&t=35686&start=45
http://www.3d-station-forum.com/forum/index.php?topic=18430.msg340154#msg340154
http://frenchcinema4d.fr/showthread.php?56061-Mod%E9lise-avec-MoI-%28&p=968350#post968350
http://www.3dvf.com/forum/3dvf/Logiciels3D/Autres-2/3d-beta1-sorti-sujet_1141_1.htm#t6665
http://forum.cfsl.net/viewtopic.php?f=52&t=33423&p=1238858#p1238858
http://forums.cgsociety.org/showthread.php?p=7102249#post7102248
From: Ambimind
OUTSTANDING! Thanks for sharing!
From: Michael Gibson
Hi Mauro - the part of your Sunglasses steps here where you applied the lightbulb gave me an idea for a new "projective" mode for Flow which I've been working on for the past week here, and it seems like it is turning out pretty well.
It will be an additional mode for Flow where instead of stretching from surface to surface it instead beams the object onto a target by projecting along the base surface's normals.
Here's an example (here using some shapes that Felix posted previously):
So the position and angle of the base plane are significant with this mode, since the object is projected along the surface normals of the base plane.
Here's another example:
The other interesting thing about this mode is that it can work to project across joined surfaces instead of only on a single surface target like the current Flow, the surfaces do need to be smooth to each other though or else you'll get a messy result.
It should be good for applying stuff like decals where you want to apply it to a more localized area rather than having it stretch across the full surface.
- Michael
Image Attachments:
projective_flow1.jpg
projective_flow2.jpg
projective_flow3.jpg
projective_flow4.jpg
From: Michael Gibson
Here's another example of projective flow:
You can see the more localized effect there rather than stretching along the full target surface like the other flow mode does.
It also helps to make for less distortion, as long as the target surface doesn't curl away at too sharp of an angle from the projection.
- Michael
Image Attachments:
projective_flow5.jpg
projective_flow6.jpg
From: Frenchy Pilou (PILOU)
Does this yet using with the beta 1 V3 or for the next release?
From: DannyT (DANTAS)
Very nice addition Michael, a more predictive control over Flow.
Cheers
Message 4471.19 was deleted
From: ed (EDDYF)
Neat! So to make a design that had a lot of repetitive elements (like your star example, but with many more stars), would you array the stars in space around the base object, then "project-flow" them all at once?
Ed
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