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Full Version: Funny thing at the opposite of Moi ;)

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From: Frenchy Pilou (PILOU)
2 Oct 2014   [#33] In reply to [#32]
You right MagicaVoxel is terrific !
:)
Here input in Sketchup free



in no time so crazzy architectures! :)

From: Frenchy Pilou (PILOU)
3 Oct 2014   [#34]
Waiting the new opus of Max Smirnov for input it inside Moi! :)
less 20 seconds!

From: Frenchy Pilou (PILOU)
3 Oct 2014   [#35]
We have yet the _importOBJ by Max Smirnov

waiting the Subdive ;)


From: Frenchy Pilou (PILOU)
3 Oct 2014   [#36]
;)
In magicaVoxel (free) less 20 seconds


In Verve (free) 3 seconds


In Sketchup (free) 3 seconds
And then LightUp (1 second calculate) then true real time in any positions, and movements without "flickering"!


From: Metin Seven (SEVENSHEAVEN)
7 Oct 2014   [#37]
Cool, Pilou! Did you already put Max's subdiv script to the test with such a structure?
From: Frenchy Pilou (PILOU)
7 Oct 2014   [#38] In reply to [#37]
Yes of course ;)
But if the direct import of OBJ is perfect, I am not sure that the Subdivide can make something without some simplify or tricky manipulation
because it's real "Voxels" ! So some cubes or more some facetts! ;)
I must find some workaround first! :)
As it's facets Boolean Union will be the solution - but not sure that wotks for a such number of facetts in a reasonable time!


From: Frenchy Pilou (PILOU)
7 Oct 2014   [#39]
A Possible workaround :)
MagicaVoxel
Import inside Sketchup as OBJ or 3DS
Cleanup By Thomthom
Export as OBJ By TIG
_importObj By Max Smirnov inside MOi
Explode - Boolean Union


From: Metin Seven (SEVENSHEAVEN)
8 Oct 2014   [#40]


I love these kinds of experiments. Paint3D has an option to weld vertices before exporting to Obj, so you've got one manifold mesh with the outer voxel sides as quad polygons. Very suitable for subdivision, to get nice filleted edges.
From: Frenchy Pilou (PILOU)
14 Oct 2014   [#41]
Edit http://moi3d.com/forum/index.php?webtag=MOI&msg=4446.163 See here for the 0.99 (nov 2017)

Magica Voxels ---> obj ---> Moi :)
http://voxel.codeplex.com/ MagicaVoxel
_Importobj by Max Smirnov
Explodemove by Michael Gibson ;) (20 150 surfaces! )



From: Metin Seven (SEVENSHEAVEN)
14 Oct 2014   [#42] In reply to [#41]
Cool!
From: Frenchy Pilou (PILOU)
17 Dec 2014   [#43]
http://voxel.codeplex.com/ MagicaVoxel 0.94



From: Frenchy Pilou (PILOU)
31 Oct 2016   [#44]
MagicaVoxel0.98 (thx Shadows44) new version with Animation (24 Frames)
http://ephtracy.github.io/index.html?page=mv_main

viewer /render for volumes 2048*2048*2048 or Minecraft files!
http://ephtracy.github.io/index.html?page=mv_renderer




From: Frenchy Pilou (PILOU)
31 Oct 2016   [#45]
You can import Moi OBJ Model inside! :)




From: mkdm
1 Nov 2016   [#46] In reply to [#45]
Hi Pilou,

Yes! Magica Voxel and its Viewer are a couple of absolutely amazing software!!

With them its possible to create very funny things and they are perfect companions for Moi!

best,
From: Frenchy Pilou (PILOU)
1 Nov 2016   [#47]

From: Frenchy Pilou (PILOU)
1 Nov 2016   [#48]
Big remark!
_importObj and Subdivide by Max Smirnov makes also the trick inside Moi!
And you have Nurbs! ;)



A little more tortured but ...its by Plugin! Always astonished by what makes this Max's Plugin!


And you can re-Subdivide some times! :) (always with Max Sudivide plugin)

From: Frenchy Pilou (PILOU)
31 May 2017   [#49]


From: mkdm
1 Jun 2017   [#50] In reply to [#49]
Goxel or magicaVoxel ?

Thanks.

Marco (mkdm)
From: Frenchy Pilou (PILOU)
1 Jun 2017   [#51] In reply to [#50]
Previous post MagicaVoxel with SketchUp , Moi! ;)

Ps Goxel is made by a French guy! I have made the French code manual! ;)
http://moiscript.weebly.com/goxel.html
here modeling Goxel ;)




(Speedy render by the free Simlab Composer Light (max 1920 * 1080) :
http://www.simlab-soft.com/3d-products/simlab-composer-lite.aspx
From: mkdm
1 Jun 2017   [#52] In reply to [#51]
Thanks a lot Pilou for the info.

Very interesting the Goxel script language manual!

Is there an English version ? (I don't speak french...)

Thanks.

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