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Full Version: Funny thing at the opposite of Moi ;)

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From: chippwalters
13 Aug 2018   [#328] In reply to [#327]
Thanks Marco for sharing :-)
From: mkdm
15 Aug 2018   [#329]
Hello everyone!

Another great "inside" for the amazing upcoming version 2.8 of Blender!

https://youtu.be/7jxii_T2Gcw
From: Frenchy Pilou (PILOU)
21 Aug 2018   [#330]
Meshroom: Photogrammetry Open Source

https://alicevision.github.io/#meshroom


From: Frenchy Pilou (PILOU)
23 Aug 2018   [#331]
before the direct Brain connection! :)


From: Frenchy Pilou (PILOU)
29 Aug 2018   [#332]
Manchu (Philippe Bouchet)

A big blog!
http://manchu-sf.blogspot.com/





a fan of Chris Foss of course! ;)

From: Frenchy Pilou (PILOU)
29 Aug 2018   [#333]
Visions of the future (5 parts)


From: amur (STEFAN)
31 Aug 2018   [#334]
Hi Pilou and all,

maybe interesting for you... It is possible to load .obj meshes into MagicalVoxel,
when converting .obj to .off and then use these two converters* from here:

http://dgtal.org/doc/tools/nightly/converters.html#converters

first run the .off file through mesh2vol and then through vol2vox.

However, in order to use these converters you need to compile the DGtal
library and also the DGtalTools.

Bildschirmfoto_2018-09-01_um_01.25.45

Regards
Stefan
From: Frenchy Pilou (PILOU)
31 Aug 2018   [#335] In reply to [#334]
it's not more easy with Goxel?
http://guillaumechereau.github.io/goxel/

Magicavoxel-->Goxel

or even if you want only render you have the free Simlab Composer Lite (works with any 3D format files! :)
who has a Voxel function! :) (Maxi 1920*1040) (you can only save in proprietary format! )


From: amur (STEFAN)
1 Sep 2018   [#336]
Hi Pilou,

i don't know, can you import with Goxel .obj and export to MagicalVoxel?

Regards
Stefan
From: Frenchy Pilou (PILOU)
1 Sep 2018   [#337] In reply to [#336]
Seems yes for Magica Voxel :)
But I don't very well understand that you want to do in finality ?


From: amur (STEFAN)
1 Sep 2018   [#338]
The idea is that you can take any .obj convert it and load into Magical Voxel,
so that you don't have to model it in there... :-) Or to simply voxelize and
color a converted .obj file.

Regards
Stefan
From: Frenchy Pilou (PILOU)
1 Sep 2018   [#339] In reply to [#338]
But you can import an OBJ File directly inside Magica Voxel!
:)


From: amur (STEFAN)
1 Sep 2018   [#340]
I don't have this import button, hence that's why i wrote about the converters.

I downloaded version 0.99 and i can not see this in the Mac vers.... :-(

Regards
Stefan
From: amur (STEFAN)
1 Sep 2018   [#341]
O.k. according to a Twitter post, i can drag and drop an .obj file or image
to the canvas, but the resolution is then for the .obj much smaller than
how i did it with the converters...

Regards
Stefan
From: Frenchy Pilou (PILOU)
1 Sep 2018   [#342]
Mac users are always unlucky! :)


after direct import inside Magica Voxel (some speedy little paint for example and Cylinder as "modules" )



From: Frenchy Pilou (PILOU)
1 Sep 2018   [#343]
So the best worflow is import OBJ to Magica Voxel (very speedy) then use the Simlab Lite for a more elaborated rendering!
(because the Simlab Voxelisation directly (some posts above) is some painful - i discourage that! )

MeshMixer or Rocket3F MeshLab or your favorite 3D Package for the OBJ repair...
From: Metin Seven (METINSEVEN)
1 Sep 2018   [#344]
I just thought to mention that ZBrush can also convert meshes to a voxelized representation.



Use Tool ➔ Subtool ➔ Remesh All, or Tool ➔ Unified Skin to voxelize meshes. Turn down Polish / Smooth to 0. Remesh All has more options, and creates a new subtool, while Unified Skin creates a new tool you have to activate.

Image Attachments:
c7e242488e98d413926fef7776f40d68.png 


From: Frenchy Pilou (PILOU)
1 Sep 2018   [#345] In reply to [#344]
Yes but it's not the same price! :)

Blender is also a challenger! :)


From: Metin Seven (METINSEVEN)
1 Sep 2018   [#346] In reply to [#345]
Yes, I almost forgot. You can simply use the Remesh modifier in Blender as well. :)
From: Frenchy Pilou (PILOU)
1 Sep 2018   [#347]
Seems OBJ format Magica Voxel keep color painted inside at the exportation
but these colors are not affectable separatly in a render Engine!

here the file created at the exportation without background obj +mlt+png (of Magica Palett colors - not background)

must create a file with separated colors - for address some different materials : any idea ?
I miss some inspiration now! :)

http://moiscript.weebly.com/uploads/3/9/3/8/3938813/bul.zip

here inside SimLab

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