Full Version: Funny thing at the opposite of Moi ;)

From: PaQ [#21]
 20 Dec 2011
To: ALL

Hey Pilou,

Just find this Minecraft thread on the Luxology forum :

http://forums.luxology.com/discussion/topic.aspx?id=61500

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From: Rich_Art [#22]
 20 Dec 2011
To: ALL

Cool......

Peace,
Rich_Art. ;-)

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From: Frenchy Pilou (PILOU) [#23]
 21 Dec 2011
To: ALL

Yes Qubicle is the best tool for Minecraft (wanted by the author for that because users of it is huge! More 4 Millions!!! ) ;)

With it you can modify as you want any thing! ;)

But it's also a very cool one for Pixel Art ;)

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From: Frenchy Pilou (PILOU) [#24]
 5 Mar 2012
To: ALL

Now works for UNITY 3D 3.5 ;)
http://www.qubicle-constructor.com/

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From: Frenchy Pilou (PILOU) [#25]
 14 Mar 2012
To: ALL

Qubicle Unity is released ;) (Unite pluging integrated)
http://www.qubicle-constructor.com/

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From: Frenchy Pilou (PILOU) [#26]
 24 Jun 2013
To: ALL



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From: Frenchy Pilou (PILOU) [#27]
 16 Sep 2014
To: ALL

Qubicle 2.0 beta trial is released!
So you can try it for free! ;) http://www.minddesk.com/

(I have made the French mirror site! ;) http://qubicle2fr.weebly.com/





Image by http://twitter.com/SunraHeadgear

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From: ArianDesign (ARIANSHAMIL) [#28]
 17 Sep 2014
To: ALL

Pilou how many programs do you know? :)
Thanks to your threads i'm discovering a lot of programs :D:D
Mercì for sharing :)
Ciao
ARi

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From: Frenchy Pilou (PILOU) [#29]
 17 Sep 2014
To: ALL

Yep a little number!
And I have contributed to this thing! :)

http://www.mindomo.com/mindmap/logiciels-3d-9b90f007d13a9a2a1b83e298627d1574

you can see Moi at Modelisation / Nurbs / Splines ! ;) on the right !

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From: ArianDesign (ARIANSHAMIL) [#30]
 17 Sep 2014
To: ALL

wow!!!! it's very nice Pilou!!!! :)

it will be nice in more languages (english or italian :D) you did an amazing job! :)

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From: Frenchy Pilou (PILOU) [#31]
 17 Sep 2014
To: ALL

<< it will be nice in more languages (english or italian :D)
If anybody want to make it, don't hesitate! :)

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From: Metin Seven (SEVENSHEAVEN) [#32]
 2 Oct 2014
To: ALL

♥ ♥ ♥ Voxels! ♥ ♥ ♥

I was a game pixel artist in the 1990s, for the Commodore Amiga and other systems (http://hol.abime.net/hol_search.php?N_ref_artist=992), and created some nostalgic voxel stuff:

http://www.metinseven.com/2014/08/3d-pixel-artist-artwork-voxels-cubic-illustrations.html

Cubicle is a nice voxel editor, but I prefer the 3D paint program feel of Paint 3D — http://www.paint3d.net — and want to have a go at the free open source Magicavoxel editor — http://voxel.codeplex.com

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From: Frenchy Pilou (PILOU) [#33]
 2 Oct 2014
To: ALL

You right MagicaVoxel is terrific !
:)
Here input in Sketchup free



in no time so crazzy architectures! :)

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From: Frenchy Pilou (PILOU) [#34]
 3 Oct 2014
To: ALL

Waiting the new opus of Max Smirnov for input it inside Moi! :)
less 20 seconds!

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From: Frenchy Pilou (PILOU) [#35]
 3 Oct 2014
To: ALL

We have yet the _importOBJ by Max Smirnov

waiting the Subdive ;)

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From: Frenchy Pilou (PILOU) [#36]
 3 Oct 2014
To: ALL

;)
In magicaVoxel (free) less 20 seconds


In Verve (free) 3 seconds


In Sketchup (free) 3 seconds
And then LightUp (1 second calculate) then true real time in any positions, and movements without "flickering"!

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From: Metin Seven (SEVENSHEAVEN) [#37]
 7 Oct 2014
To: ALL

Cool, Pilou! Did you already put Max's subdiv script to the test with such a structure?

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From: Frenchy Pilou (PILOU) [#38]
 7 Oct 2014
To: ALL

Yes of course ;)
But if the direct import of OBJ is perfect, I am not sure that the Subdivide can make something without some simplify or tricky manipulation
because it's real "Voxels" ! So some cubes or more some facetts! ;)
I must find some workaround first! :)
As it's facets Boolean Union will be the solution - but not sure that wotks for a such number of facetts in a reasonable time!

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From: Frenchy Pilou (PILOU) [#39]
 7 Oct 2014
To: ALL

A Possible workaround :)
MagicaVoxel
Import inside Sketchup as OBJ or 3DS
Cleanup By Thomthom
Export as OBJ By TIG
_importObj By Max Smirnov inside MOi
Explode - Boolean Union

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From: Metin Seven (SEVENSHEAVEN) [#40]
 8 Oct 2014
To: ALL



I love these kinds of experiments. Paint3D has an option to weld vertices before exporting to Obj, so you've got one manifold mesh with the outer voxel sides as quad polygons. Very suitable for subdivision, to get nice filleted edges.

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