Full Version: Funny thing at the opposite of Moi ;)

From: Frenchy Pilou (PILOU) [#19]
 7 Sep 2011
To: ALL

http://moiscript.weebly.com/qubicle.html Introduction Video in French ;)

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From: Frenchy Pilou (PILOU) [#20]
 20 Dec 2011
To: ALL

Core of next version will be Open Source! ;)
http://qubicle-constructor.com/development_blog/

Here in French http://qubiclefr.weebly.com/qubicle-core.html

By Tim Vesoly

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From: PaQ [#21]
 20 Dec 2011
To: ALL

Hey Pilou,

Just find this Minecraft thread on the Luxology forum :

http://forums.luxology.com/discussion/topic.aspx?id=61500

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From: Rich_Art [#22]
 20 Dec 2011
To: ALL

Cool......

Peace,
Rich_Art. ;-)

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From: Frenchy Pilou (PILOU) [#23]
 21 Dec 2011
To: ALL

Yes Qubicle is the best tool for Minecraft (wanted by the author for that because users of it is huge! More 4 Millions!!! ) ;)

With it you can modify as you want any thing! ;)

But it's also a very cool one for Pixel Art ;)

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From: Frenchy Pilou (PILOU) [#24]
 5 Mar 2012
To: ALL

Now works for UNITY 3D 3.5 ;)
http://www.qubicle-constructor.com/

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From: Frenchy Pilou (PILOU) [#25]
 14 Mar 2012
To: ALL

Qubicle Unity is released ;) (Unite pluging integrated)
http://www.qubicle-constructor.com/

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From: Frenchy Pilou (PILOU) [#26]
 24 Jun 2013
To: ALL



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From: Frenchy Pilou (PILOU) [#27]
 16 Sep 2014
To: ALL

Qubicle 2.0 beta trial is released!
So you can try it for free! ;) http://www.minddesk.com/

(I have made the French mirror site! ;) http://qubicle2fr.weebly.com/





Image by http://twitter.com/SunraHeadgear

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From: ArianDesign (ARIANSHAMIL) [#28]
 17 Sep 2014
To: ALL

Pilou how many programs do you know? :)
Thanks to your threads i'm discovering a lot of programs :D:D
Mercì for sharing :)
Ciao
ARi

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From: Frenchy Pilou (PILOU) [#29]
 17 Sep 2014
To: ALL

Yep a little number!
And I have contributed to this thing! :)

http://www.mindomo.com/mindmap/logiciels-3d-9b90f007d13a9a2a1b83e298627d1574

you can see Moi at Modelisation / Nurbs / Splines ! ;) on the right !

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From: ArianDesign (ARIANSHAMIL) [#30]
 17 Sep 2014
To: ALL

wow!!!! it's very nice Pilou!!!! :)

it will be nice in more languages (english or italian :D) you did an amazing job! :)

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From: Frenchy Pilou (PILOU) [#31]
 17 Sep 2014
To: ALL

<< it will be nice in more languages (english or italian :D)
If anybody want to make it, don't hesitate! :)

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From: Metin Seven (SEVENSHEAVEN) [#32]
 2 Oct 2014
To: ALL

♥ ♥ ♥ Voxels! ♥ ♥ ♥

I was a game pixel artist in the 1990s, for the Commodore Amiga and other systems (http://hol.abime.net/hol_search.php?N_ref_artist=992), and created some nostalgic voxel stuff:

http://www.metinseven.com/2014/08/3d-pixel-artist-artwork-voxels-cubic-illustrations.html

Cubicle is a nice voxel editor, but I prefer the 3D paint program feel of Paint 3D — http://www.paint3d.net — and want to have a go at the free open source Magicavoxel editor — http://voxel.codeplex.com

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From: Frenchy Pilou (PILOU) [#33]
 2 Oct 2014
To: ALL

You right MagicaVoxel is terrific !
:)
Here input in Sketchup free



in no time so crazzy architectures! :)

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From: Frenchy Pilou (PILOU) [#34]
 3 Oct 2014
To: ALL

Waiting the new opus of Max Smirnov for input it inside Moi! :)
less 20 seconds!

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From: Frenchy Pilou (PILOU) [#35]
 3 Oct 2014
To: ALL

We have yet the _importOBJ by Max Smirnov

waiting the Subdive ;)

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From: Frenchy Pilou (PILOU) [#36]
 3 Oct 2014
To: ALL

;)
In magicaVoxel (free) less 20 seconds


In Verve (free) 3 seconds


In Sketchup (free) 3 seconds
And then LightUp (1 second calculate) then true real time in any positions, and movements without "flickering"!

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From: Metin Seven (SEVENSHEAVEN) [#37]
 7 Oct 2014
To: ALL

Cool, Pilou! Did you already put Max's subdiv script to the test with such a structure?

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From: Frenchy Pilou (PILOU) [#38]
 7 Oct 2014
To: ALL

Yes of course ;)
But if the direct import of OBJ is perfect, I am not sure that the Subdivide can make something without some simplify or tricky manipulation
because it's real "Voxels" ! So some cubes or more some facetts! ;)
I must find some workaround first! :)
As it's facets Boolean Union will be the solution - but not sure that wotks for a such number of facetts in a reasonable time!

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