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Full Version: MoI to 3D-Coat: needing advice

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From: Colin
2 Dec 2009   [#6] In reply to [#3]
Hi Michael,

Thanks for the OBJ info, those settings at least give me a start point.
And as you've suggested, I've just finished posting my STL files over at 3D-Coat Forum to see if someone can offer their advice.

So wondering if I would I keep the "Weld Vertices" ticked ON when doing the OBJ Export from MoI in these cases?

regards Colin
From: Michael Gibson
2 Dec 2009   [#7] In reply to [#6]
Hi Colin,

> So wondering if I would I keep the "Weld Vertices" ticked
> ON when doing the OBJ Export from MoI in these cases?

Probably it will make no difference - that means where there are 2 polygons from different surfaces that touch one another, whether there will be a single 3D vertex that they share in common ("welded"), or whether each polygon will have its own separate vertices but they are stacked up on top of each other in the same location.

Probably you would want it welded if you were going to be mushing the polygon data itself around, but if you are doing voxel editing you are not doing that, the polygons are converted into voxels when you bring them in and then you are working a big soup of voxel information instead of polygon information after that.

An "unwelded" OBJ file does have a slightly less complicated structure to it though, so unchecking weld is something that you can try if a program just seems to be choking on trying to figure out how to read the file at all. I think that particular thing is not too likely to be an issue here though.

- Michael
From: Brian (BWTR)
2 Dec 2009   [#8] In reply to [#7]
For great results in 3D Coat consider this version if you are organised for it.

3D Coat 64bit (or 32bit) Cuda/DX

Brian

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