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From: Michael Gibson
Hi John,
> What I don't understand though is how come it's possible
> to fillet the whole thing at once, but not by doing the different
> edges around the body?
When you try to fillet in different passes, the initial fillet ends up creating some sharp corners, which creates difficult topology for the next fillet after that to try and deal with.
Burr has a good example and illustration of this above.
It tends to be ok to do multiple fillet passes if you have all smooth edges but sharp edges can create more difficult situations.
> I need two different fillet widths, it doesnt seem like it's possible =\
No, not currently in MoI, at least not easily. I do have it on my "todo" list to enable setting different batches of fillet radii within one single go of the Fillet command though.
That would probably be what you would need to solve this case.
- Michael
From: John (ENTANGLE)
Thanks, I guess it's back to polymodeling until the next thing I work on :P
From: Anis
Hi All...
I have problem with fillet.
Take a look at this, file attached :
Image Attachments:
filletcase.JPG
From: DannyT (DANTAS)
Hi Anis,
The problem is got to do with the seams of the 5 wavy parts that are used for the Boolean being lined up with the seam of the cylinder.
Rotate those 5 wavy solids 90 deg before the Boolean operation and then you can Fillet.
Cheers
~Danny~
From: Anis
Hello Danny,
Work fine, thanks...
From: Michael Gibson
Yeah the fillets being able to only approach but not cross over another edge is really the single biggest remaining general fillet problem.
If that part can get fixed up then I think the fillets will actually be in pretty darn good shape after that.
- Michael
From: VG (VEGASGUITARS)
That looks really cool.
From: VG (VEGASGUITARS)
Awesome!
From: VG (VEGASGUITARS)
That looks excellent.
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