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Full Version: FBX file format - need 3DS Max test

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From: Imensah
13 Sep 2008   [#26]
btw... is this going to be an fbx importer for moi as well? and if so were you able to import the nurbs sphere from xsi ok?

cheers!
From: Michael Gibson
13 Sep 2008   [#27] In reply to [#26]
Hi Isaac,

> btw... is this going to be an fbx importer for moi as well?

No, just export to fbx in polygons only for now.

Re: seams in XSI - with those seams being visible it looks like XSI does not read in vertex normal shading information from an fbx file, unless you can find some option for "vertex normals" or "user normals" that you can enable.

XSI will read in vertex normals from an OBJ file though, so I think that OBJ will work better for transferring from MoI into into XSI rather than FBX.

But I should actually be able to make an improvement to FBX export to weld points that share the same normals like along the sphere though, that would remove the seam in this case. You should also be able to use XSI's own built-in weld or "merge vertices" type function to do the same thing and make the averaged normals go across that boundary also.

- Michael
From: Brian (BWTR)
13 Sep 2008   [#28] In reply to [#27]
I spit blood at the juvenile file formats interchange abilities of even, so called, top level apps.

When will the 3D community grow up?

Will a strike by all 3D users have an effect?

Grumble, grumble!

Brian
From: Imensah
14 Sep 2008   [#29] In reply to [#27]
Hi Michael

> XSI will read in vertex normals from an OBJ file though, so I think that OBJ will work better for transferring from MoI into into XSI rather than FBX.

Personally I think i might prefer this new exporter. It is a hassle sometimes to fiddle with the obj export options to get points to line up(if you remember http://moi3d.com/forum/index.php?webtag=MOI&msg=1723.6)
If the fbx exporter does that by default then it will save a lot of time during cleanup of objects to make them sds friendly. Seams can all be welded in seconds as you know so they are not really an issue.
Moreover it is practically impossible to export a planar ngons like your second example to obj. It ends up a royal mess especially in max and crashes xsi 80% of the time
So seeing this exporter was quite refreshing to me. looking foward to it ..and the layer system ha!

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