MoI discussion forum
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Full Version: Making this solid ...where is my mistake?

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From: Elang
23 Apr   [#5] In reply to [#2]
Dear, Michael...

Since similar thing happens quite often (slip by very slight unit), how about Moi3D applies priority between its snap?
For example, most people 'often' want to snap to 'end-point' instead of 'center' or 'mid', so in case these snaps available in proximity (of course this also relative to the user zoom level), then Moi prioritize 'end-point' snap above 'center' and 'mid' snaps. If the user intent to snap to the middle, then he will have to zoom further to separate the distance between different available snaps point.

I often experience similar cases where instead of snap to endpoints, Moi snaps me to center point which happens to be very close to the targeted end-point.

Maybe, we can do this be re-arranged the list of the snap options. The top one will have the most priority compared to the below ones. I know that we can enable/disable the snap options via the bottom menu, but setting this too often feels tedious.

Sorry for my English, though.

Thank you.
From: Michael Gibson
23 Apr   [#6] In reply to [#5]
Hi Elang, it's a good idea but it's a pretty sensitive area to mess with so it would need to be done in the early stage of a beta release and not near the end stage.

- Michael
From: Elang
23 Apr   [#7] In reply to [#6]
Noted, Michael. Thank you very much for considering it.

Cheers!.

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