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Full Version: Which way to go to model this helmet and oxygen mask?

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From: BurrMan
2 Apr   [#4] In reply to [#1]
If this relatively simplistic example gets you going on your hemet, I and others can help walk you through getting the various pieces going for your helmet.

If you need full on tutorial about how to do things, i will have to bow out...



Just make piece by piece and get them put onto your helmet shape.

The mask can be a separate "nudge in the right direction later" .... Most of it is fairly simplistic stuff
From: BurrMan
2 Apr   [#5] In reply to [#4]
a note on what I show here.

For expediency, I just flattened the 3d helmet to get flow to perform. But the way I did it could be called "Bad practice" by making bad geometry. Just success due to simplicity.

I think using a "Sphere" would have been an incorrect starting point. Trying to get a "Base" for flow to match a "target" of sphere because a sphere is a "special type of geometry"

I think I would make my "Sphere" with a different command that would allow me to make my base with the same general structure.... (Or i could cut things in half and only work on half at a time and use the flatten. But I think there are "better" methods to go after...

There are other discussions here regarding this. but OP doesn't need to dive into this to get going....
From: Robert (ROBERT_S)
4 Apr   [#6]
Thank you guys. Really appreciate your helps.

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