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Full Version: Exportin from MOI as alpha image

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From: Michael Gibson
11 Mar   [#7] In reply to [#1]
Hi METE,

re:
> Hello
> How can I export drawing shapes as an alpha image to use in Substance Designer?

I might need a little more information on what you're trying to do, but if you want to export 2D drawings to use in Substance Designer it looks like it supports SVG import:
https://helpx.adobe.com/substance-3d-designer/resources/vector-graphics-svg-resource.html

The MoI v5 beta supports output to SVG format, you can get the v5 beta at: https://moi3d.com/beta.htm .


Or if you mean you want to bring 3D shapes from MoI into Substance you could export them to .obj or .fbx format and load those into Substance Designer:
https://helpx.adobe.com/substance-3d-designer/resources/3d-scene-resource.html


Or is it that you want to take a screenshot of your viewport in MoI and take that into Substance Designer as a .png image file?


From your brief description I'm not sure which of these you're wanting to do.

- Michael
From: Michael Gibson
11 Mar   [#8] In reply to [#1]
If it's that you want a screenshot with a transparent background, something you can try is to export to .ai format with the "Shaded background" option turned on.

The shaded background will be a PNG image with a transparent background that will be saved alongside the .ai file. You can just take the .png and delete the .ai file.

That will also happen with SVG or PDF export as well, except for PDF the pixel data for the shaded background image is contained inside of the PDF and not as a separate .png file.

- Michael
From: Frenchy Pilou (PILOU)
11 Mar   [#9]
An Alpha is not a grey level image ?
From: Michael Gibson
11 Mar   [#10] In reply to [#9]
Hi Pilou,

re:
> An Alpha is not a grey level image ?

Usually "alpha" is transparency information that can be stored in an image in addition to color image data.

There are often tools or modes that can show you the alpha channel temporarily as a grayscale image as another way to work on it though.

- Michael

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