MoI discussion forum
MoI discussion forum

Full Version: Option to disable PositionData or to choose GPU to use?

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From: Flowgun
28 Jan   [#3] In reply to [#2]
Thank you,
I have multiple outputs and I was using an adapter on one of them, but the adapter became faulty, so I reverted to using the integrated GPU as a workaround.

I believe that this is more of a Windows bug. if it can manage to keep on using the main GPU in the second monitor when it's dragged to it, it should be able to launch it with either GPUs.
Windows 11 also took control over what GPU to use from the nvidia driver, but it's doing a terrible job managing it.

Anyways, more options are good. Especially that Windows can now store window positions on its own (probably doing a terrible job at that too though).

Edit: My current workaround is to set moi.ini to "ReadOnly".
From: Michael Gibson
28 Jan   [#4] In reply to [#3]
Hi Flowgun, there will be 2 new settings in the next v5 beta:

[Main Window]
<...>
ReadPositionDataOnOpen=y
WritePositionDataOnClose=y

If you set WritePositionDataOnClose=n then it won't update the stored position data at program close and if you set ReadPositionDataOnOpen=n it will use the default positioning when MoI opens instead of reading it from moi.ini .

- Michael

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