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From: Frenchy Pilou (PILOU)
For avoid all that it's a good thing that the creator of any node gives its entiere NodeEditor folder !
It's something like one mega so not a big deal!
You have just to rename before your curent one as you want as temporary folder! :)
There is maybe only less 20 creators of nodes so... ;)
From: Barry-H
Hi Drillbit,
are you using the nodeditor I have posted ?
Post a screenshot of the open macro this would help.
Cheers
Barry
Method added see gif below.
Image Attachments:
Pipe Tool.gif
From: Psygorn (DRILLBIT)
Hi Barry-H,
No, I am using my own tuned nodeeditor. If I can find out what is missing in my nodeeditor I can add that and I guess things will be fine!
And, thanks for the attached image, but I believe I did the very same thing yet no results! (the run button is not active!)
Here is the insde of the Macro
-Psygorn
From: Barry-H
Hi Drillbit,
have you opened the macro yet ?
Barry
From: Psygorn (DRILLBIT)
Hi,
Yes, I edited my previous post! Please take a look.
From: Barry-H
Hi Drillbit,
it's as I thought its the display node.(In between Fillet to compare)
Just wire straight to the compare node and delete the display node.
Cheers
Barry
From: Psygorn (DRILLBIT)
Hi Barry-H,
Now the run button is active but it does nothing! I open the nodeeditor and then select the curvepath and update Mulit Select
The Curve path turns into dashed line then I hit apply it disappears! And by closing the nodeeditor the selected curve path appears again.
Needless to say I tweak other nodes but nothing happens. and Even MOI Crashed!
- Psygorn
From: Barry-H
Hi Drillbit,
so after running you get nothing ?
Open nodeditor before selecting any objects for some reason if you select and then open nodeditor it locks up.
It maybe that get by name is a better option but that's one path at a time.
Will investigate and let you know.
Cheers
Barry
From: Michael Gibson
@Psygorn - the crash could probably be mitigated by converting booleans to use processing in moi_commandprocessor.exe instead of in-process.
Like MO describes for fillets here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9581.348
- Michael
From: Psygorn (DRILLBIT)
Thank you Michael,
as always!
- Psygorn
From: Barry-H
Hi Drillbit,
multi select causes problems so change select method to select by name its more stable.
Make sure when opening Nodeditor no paths are selected for some reason this causes a lockup.
If there are close Nodeditor deselect and open Nodeditor again.
Cheers
Barry
From: WN
Such settings cause a long and tedious wait.
Image Attachments:
2.PNG
From: Barry-H
Hi WN,
the issue with the settings you used is the fillet needs to be larger than half box width.
I will add a mini fillet restriction to avoid this.
Cheers
Barry
From: Barry-H
Replaced file see
https://moi3d.com/forum/index.php?webtag=MOI&msg=11314.51
From: WN
Hi Barry.
Thanks!
From: Psygorn (DRILLBIT)
Hi Barry,
I think now Rev Switch node doesn't work! (what is it or where should I find it?)
- Psygorn
From: WN
Hi Psygorn.
It can be thrown out and switched manually, it will work the same way.
From: Barry-H
Hi Drillbit,
a link to where the Switchrevers is in my previous post.
It allows the ability to switch path curve to pipe or box.
I think this way only the required part is calculated.
Anyway give it a try.
Cheers
Barry
Image Attachments:
Screenshot (28).png
From: bemfarmer
Barry-H,
Thank you for posting the updated nodeeditor zip.
I have been missing the Updated Display node for many months, due to having an old r2d3.js file in the node > extensions folder, (with nodes showing up in nodeeditor canvas under infos.)
The "newer" r2d3.js file shows a date of 3/9/23, and has 736 code lines.
This r2d3js file creates a new menu entry in nodeeditor canvas, (r2d3), with 9 node entries (currently).
- Brian
From: Psygorn (DRILLBIT)
Hi Barry,
Yes, Pipe Macro & Box Macro both look fine to me!
RevSwitch on the other hand, does nothing (even when I double click it)
-Psygorn
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