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Full Version: MOI Script Pipe2Thickness evolve into TUBE TOOLKIT

Show messages:  1-14  15-34  35-54  55-74  75-93

From: Psygorn (DRILLBIT)
23 Jan   [#15] In reply to [#13]
Hi WN,

The Run button is not active yet!

Note: maybe I am doing something wrong so, could u please describe how properly I should use the node? I mean I should draw a curve as path (and if it doesn't have sharp corners I can leave Fillet at 0) then I select the curve and update)

am I doing it right?

Maybe with a basic tutorial my issue would be resolved!

- Psygorn
From: WN
23 Jan   [#16] In reply to [#15]
Hi Psygorn.
My screenshot shows how the non-working node is displayed. In the title bar of the window, the node name and the small square are red.
There is no such node or it has been changed. Therefore, you need to find out which nodes are not working.

Image Attachments:
pipe.PNG 


From: Frenchy Pilou (PILOU)
23 Jan   [#17] In reply to [#16]
For avoid all that it's a good thing that the creator of any node gives its entiere NodeEditor folder !
It's something like one mega so not a big deal!
You have just to rename before your curent one as you want as temporary folder! :)

There is maybe only less 20 creators of nodes so... ;)


From: Barry-H
23 Jan   [#18] In reply to [#15]
Hi Drillbit,
are you using the nodeditor I have posted ?
Post a screenshot of the open macro this would help.
Cheers
Barry

Method added see gif below.

Image Attachments:
Pipe Tool.gif 


From: Psygorn (DRILLBIT)
23 Jan   [#19] In reply to [#18]
Hi Barry-H,

No, I am using my own tuned nodeeditor. If I can find out what is missing in my nodeeditor I can add that and I guess things will be fine!

And, thanks for the attached image, but I believe I did the very same thing yet no results! (the run button is not active!)

Here is the insde of the Macro



-Psygorn
From: Barry-H
23 Jan   [#20] In reply to [#19]
Hi Drillbit,
have you opened the macro yet ?
Barry
From: Psygorn (DRILLBIT)
23 Jan   [#21] In reply to [#20]
Hi,

Yes, I edited my previous post! Please take a look.
From: Barry-H
23 Jan   [#22] In reply to [#20]
Hi Drillbit,
it's as I thought its the display node.(In between Fillet to compare)
Just wire straight to the compare node and delete the display node.
Cheers
Barry
From: Psygorn (DRILLBIT)
23 Jan   [#23] In reply to [#22]
Hi Barry-H,

Now the run button is active but it does nothing! I open the nodeeditor and then select the curvepath and update Mulit Select

The Curve path turns into dashed line then I hit apply it disappears! And by closing the nodeeditor the selected curve path appears again.

Needless to say I tweak other nodes but nothing happens. and Even MOI Crashed!

- Psygorn
From: Barry-H
23 Jan   [#24] In reply to [#23]
Hi Drillbit,
so after running you get nothing ?
Open nodeditor before selecting any objects for some reason if you select and then open nodeditor it locks up.
It maybe that get by name is a better option but that's one path at a time.
Will investigate and let you know.
Cheers
Barry
From: Michael Gibson
23 Jan   [#25] In reply to [#23]
@Psygorn - the crash could probably be mitigated by converting booleans to use processing in moi_commandprocessor.exe instead of in-process.

Like MO describes for fillets here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9581.348

- Michael
From: Psygorn (DRILLBIT)
23 Jan   [#26] In reply to [#25]
Thank you Michael,

as always!

- Psygorn
From: Barry-H
23 Jan   [#27] In reply to [#26]
Hi Drillbit,
multi select causes problems so change select method to select by name its more stable.
Make sure when opening Nodeditor no paths are selected for some reason this causes a lockup.
If there are close Nodeditor deselect and open Nodeditor again.
Cheers
Barry
From: WN
23 Jan   [#28]
Such settings cause a long and tedious wait.


Image Attachments:
2.PNG 


From: Barry-H
24 Jan   [#29] In reply to [#28]
Hi WN,
the issue with the settings you used is the fillet needs to be larger than half box width.
I will add a mini fillet restriction to avoid this.
Cheers
Barry
From: Barry-H
24 Jan   [#30]
Replaced file see https://moi3d.com/forum/index.php?webtag=MOI&msg=11314.51
From: WN
24 Jan   [#31] In reply to [#29]
Hi Barry.
Thanks!
From: Psygorn (DRILLBIT)
24 Jan   [#32] In reply to [#30]
Hi Barry,

I think now Rev Switch node doesn't work! (what is it or where should I find it?)

- Psygorn
From: WN
24 Jan   [#33] In reply to [#32]
Hi Psygorn.

It can be thrown out and switched manually, it will work the same way.
From: Barry-H
24 Jan   [#34] In reply to [#32]
Hi Drillbit,
a link to where the Switchrevers is in my previous post.
It allows the ability to switch path curve to pipe or box.
I think this way only the required part is calculated.
Anyway give it a try.
Cheers
Barry


Image Attachments:
Screenshot (28).png 


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