Hi rhinouser141, usually it is best to make an initial structure that has sharp edges in it and use fillets to construct the transitions rather than trying to go around and fill in things "patch by patch".
Basically you don't want to try to directly construct transition areas, you initially want broad simple surfaces and then have extended transitions between them that are then trimmed to make the final outline as opposed to drawing in all the final outlines at the start and trying to fill in surfaces directly between.
Like for example this area here, you don't want to try and fill that in with a surface that follows that boundary area directly, it should be a transition surface that is extended and trimmed to the final edges, not directly constructed to the final edges:
Thank You All for your input. With your ideas and tactics i managed to create a model which i like.
Feel free to download the file if needed.
Rendered in Keyshot.
Yes, sorry, you're right, the commercial is my standard video description, I hadn't thought about that. I changed it to a OneDrive link without ads. Today I like to use both tools in combination.