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Full Version: FBX export settings

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From: Toha785 (TOHA)
4 Mar   [#3] In reply to [#2]
Hi Michael!

I have attached some screenshots. there are wireframe screenshots as well to show the overlapping vertexes.
There is a way i can merge these vertexes in blender, but it breaks normals.
Probably having merge function in moi3d would help a lot.
















Image Attachments:
22222.JPG  233.JPG  333.JPG 


From: Michael Gibson
4 Mar   [#4] In reply to [#3]
Hi Toha, those vertices are generated so that the mesh is "watertight" and has a unified vertex structure along edges where the original NURBS surfaces are glued together.

It's a normal part of the current meshing method.

Some previous discussion here on how mesh vertex alignment works:

http://moi3d.com/forum/index.php?webtag=MOI&msg=1536.30
http://moi3d.com/forum/index.php?webtag=MOI&msg=2102.45

http://moi3d.com/forum/index.php?webtag=MOI&msg=3869.2

Thanks, - Michael

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