MoI discussion forum
MoI discussion forum

Full Version: Better quality with screen shots

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From: Cody (ECHOLOCATING)
17 Mar 2023   [#8]
Sometimes, I put certain variables in the front of the script, if I think I might need to change them.

My clipboard image script looks like...

script: /* CAPTURE RENDER */ var w = 3000; var h = 2000; var v = moi.ui.getActiveViewport(); if ( v != null ) { moi.view.lineWidth = 0; moi.grid.display = false; moi.view.meshAngle = 5.0; moi.grid.showXYAxes = false; moi.view.showHiddenLines = false; v.renderToClipboard(w, h); moi.view.lineWidth = 1; moi.grid.display = true; moi.view.meshAngle = 10.0; moi.grid.showXYAxes = true; moi.view.showHiddenLines = true; }

...and it's so easy for me to change the render size now. I just change w and h to whatever resolution I want.
From: Rudl
18 Mar 2023   [#9] In reply to [#8]
Thank you. How can I find out, what my video card support.
From: Michael Gibson
18 Mar 2023   [#10] In reply to [#9]
Hi Rudl,

re:
> Thank you. How can I find out, what my video card support.

Well the main way is when you increase it and it doesn't work.

You may be able to find something like a maximum texture size on Windows using dxdiag.exe

- Michael
From: Rudl
18 Mar 2023   [#11] In reply to [#10]
I have a amd radeon rx 5700 xt



Image Attachments:
anzeige.jpg 


From: Michael Gibson
18 Mar 2023   [#12] In reply to [#11]
Hi Rudl, I'm not really sure where to find the maximum. You can just keep bumping it up by a couple of thousand and trying.

- Michael
From: Rudl
18 Mar 2023   [#13] In reply to [#12]
Thank you, I will try it.

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