I think in the video I thought I had an AHA moment with things not all being on the same plane. AS an afterthought, I think I had the SPHERE selected in there, so it was erroneous thought.
Anyway, the video shows how i checked it and also how I fixed it. Its more for understanding.
As someone else pointed out, simply rebuilding the path (In a way that removes the Kinks) would probably fix it. but really you want to take a look at your methods and not create this type of geometry to begin with....
So interesting how you fixed this model. Amazes me how such small errors in the geometry can cause these problems.
Thanks so much for making this video BurrMan. Many times I will be creating some really complicated organic shape. And I know I am probably dealing with these same kinds of errors.
Many times I struggle to get certain models to turn into a solid. So I usually just try it some different way. Till I get it. But actually seeing these micro errors is so valuable. Going to try your technique. Thanks Man.
“”””””” Many times I will be creating some really complicated organic shape. And I know I am probably dealing with these same kinds of errors”””””””
Be careful about leading yourself into futility. I would do this in cases where i can easily determine “this should work”…. Moreso than “this doesnt work”….
For instance. A simple square with some fillets. (Kind of like this particular model)
If you have a very complex shape, organic etc. it may be difficult to use this to find errors.
So the first step was finding the bad surfaces. Then determine how/why those are bad and reverse that… that is the better takeaway than “check for tangencies” so to speak.