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Full Version: can not create a solid because of naked edges

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From: Phiro
5 Feb 2023   [#10]
Hi,

I test another solution.
Using seamless script on profile and on sweep curve.

Next the process is the same : sweep and two plannar surfaces. Joining the 3 surfaces gives a solid.

Less edges, less problems...
From: Ironice
6 Feb 2023   [#11] In reply to [#10]
Hi Phiro,

where can i find the seamless script ?
From: Ironice
6 Feb 2023   [#12] In reply to [#9]
Hi BurMan,

deleted all ARCs and used blend for the connection.
The result ist the same... 48 naked edges and a joint surface.
Did not understand what you mean with the little sphere.

Can you make a video please?

Thank you very much

Image Attachments:
10.jpg  11.jpg  12.jpg 


From: Frenchy Pilou (PILOU)
6 Feb 2023   [#13] In reply to [#11]
<< seemsless script:
https://moi3d.com/forum/index.php?webtag=MOI&msg=8388.35
and following posts for see what it is exactly! ;)

Blend (click extremity to extremity one by one) & Join the curves before launch it!

From: BurrMan
6 Feb 2023   [#14] In reply to [#12]
Hey Iron,
Sure! Here you go...



I think in the video I thought I had an AHA moment with things not all being on the same plane. AS an afterthought, I think I had the SPHERE selected in there, so it was erroneous thought.

Anyway, the video shows how i checked it and also how I fixed it. Its more for understanding.

As someone else pointed out, simply rebuilding the path (In a way that removes the Kinks) would probably fix it. but really you want to take a look at your methods and not create this type of geometry to begin with....

Onward!
From: Ironice
8 Feb 2023   [#15] In reply to [#14]
Hi BurrMan,

looks like a lot of work.
Thank you very much for the detailed demonstration.

helps a lot.
From: BurrMan
8 Feb 2023   [#16] In reply to [#15]
“””””” looks like a lot of work.””””””

Not really. The video is about 15 minutes and add a couple to get it uploaded.

If i was just doing the “work”, i would launch the move tool and pound it out with construction lines.

Maybe 1 minute 30 seconds of work.
From: Specktech
13 Feb 2023   [#17]
So interesting how you fixed this model. Amazes me how such small errors in the geometry can cause these problems.
Thanks so much for making this video BurrMan. Many times I will be creating some really complicated organic shape. And I know I am probably dealing with these same kinds of errors.
Many times I struggle to get certain models to turn into a solid. So I usually just try it some different way. Till I get it. But actually seeing these micro errors is so valuable. Going to try your technique. Thanks Man.
From: BurrMan
14 Feb 2023   [#18] In reply to [#17]
Hey speck,

“”””””” Many times I will be creating some really complicated organic shape. And I know I am probably dealing with these same kinds of errors”””””””

Be careful about leading yourself into futility. I would do this in cases where i can easily determine “this should work”…. Moreso than “this doesnt work”….

For instance. A simple square with some fillets. (Kind of like this particular model)

If you have a very complex shape, organic etc. it may be difficult to use this to find errors.

So the first step was finding the bad surfaces. Then determine how/why those are bad and reverse that… that is the better takeaway than “check for tangencies” so to speak.

Just a heads up

Glad it helped though. You’re welcome.

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