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From: bemfarmer
Hi quat,
I think that it is a display artifact, due to display speed compromises.
Try Options > View > Mesh angle , lower value, say 2, or 5, ..
See Michael's response.
- Brian
(Post a .3dm please)
From: Michael Gibson
Hi quat, that is just a display artifact where the display mesher did not generate a lot of triangles in that area.
It's purely a cosmetic display issue, it doesn't mean anything is wrong with your actual object.
That type of display glitch can tend to happen more when you have a shape that is only very slightly curved across a larger area, as you have here.
Just ignore that particular thing.
> This shape refuses to boolean or fillet. I have attempted multiple times to remake this curve with
> varying techniques, but have achieved similar results.
The shape refusing to boolean or fillet is due to some other issue, please post the .3dm model file so I can take a look at it.
- Michael
From: quat
That makes so much more sense now. Thank you!
Also, regarding the issues I was having with the geometry itself:
Taking a break and looking at it again made me realize that I had managed to repeat the same mistake each time I made the shape. I'd accidentally made the rounded front curve just barely non-tangential to the bottom surface, which made it stick out on the bottom a tiny bit. This seems to be what was causing the trouble.
Again, thank you for clearing this simple issue up. This forum is a life saver.
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