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Full Version: Fast fillet removal

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From: krass
30 Aug 2022   [#12] In reply to [#11]
Unfortunately, I can not catch your idea, which you want to convey to me.

In what program and in what place do I need to "Go to the state before..."?
I work and modeling exclusively in MOI3D.

If this is feasible in MOI3D, then I would appreciate your clarification.
It would be cool if you somehow noticed this visually. Thank you!
From: Frenchy Pilou (PILOU)
30 Aug 2022   [#13] In reply to [#12]
No that was that you can do ideally inside Fusion...not yet and probably never in Moi ;)

In Moi Play with 2 sessions (or more) in the same time!
Copy Past your object before the fillet!

Ctrl +C, Ctrl +V of something selected is permit between any sessions open of Moi in the same time!
(depending of your hard memory available)
More easy than Save reload...
From: krass
30 Aug 2022   [#14] In reply to [#13]
I'm really, really sorry, but I still couldn't get the gist of what you want to tell me.. (( Sorry.
From: Frenchy Pilou (PILOU)
30 Aug 2022   [#15] In reply to [#14]
Nothing more simple :)

a Copy = Ctrl + C / Crtl + V
You work principally in Session A, Session B is your save "SpaceSphip" not filleted! :)
you can have any number of sessions in the same time

Minute 1
Session A : Object O very complex
Session B : Object O copied (from Session A) without Fillet

Minute 2
Session A : Object O Filleted
Session B : Object O - nothing to do

Minute 10 You don't want the Object O with Fillets for any reason so...
Session A : kill the Object O
Session B : Copy Object O (original) for the Session A

Minute 11
Session A : Object O not Filleted (because copied from session B )
Session B : Object O copied without Fillet - nothing to do - or can be receive a new object O modified without fillet you are not oblige to kill the first one...that becomes your data base of unfilleted objects!
etc...
All that avoid to calculate the unfillet (in general impossible in few time) an object at any time of it's conception!
It's very rustic but very efficient!
From: krass
30 Aug 2022   [#16] In reply to [#15]
Hmmm .. With difficulty, but - it seems - I understood.

We call such a pipeline "dancing with a tambourine".
All this is very nice, but I can't understand why, why should I do a lot of these useless actions (and still keep all this in my head), if I can - stupidly - open an object in spaceclay, delete a fillet (if it was created by mistake) - and continue to work calmly without wasting time on all these body movements (which you so kindly and diligently described)

And I'm not talking about the pipeline, I'm asking about the meaning !!

In theory, I can climb to my apartment on the 5th floor using ropes and climbing pitons.
But I prefer the elevator!
From: Frenchy Pilou (PILOU)
30 Aug 2022   [#17] In reply to [#16]
here i don't kill the fillet object by caution in case of ...as you can see it's some speedy! :)
Very more speedy than your Spaceclaim video! ,)



Seems you don't understand that a function of Unfillet a complex object is not yet easily existing..in Moi or inside some other progs! :)

So we can find some tricky replacements! ;)
From: krass
30 Aug 2022   [#18] In reply to [#17]
>>Seems you don't understand that a function of Unfillet a complex object is not yet easily existing..in Moi or inside some other progs! :)

I understand it perfectly! That is why I provided a solution to this problem using a third-party program.
That's all.
From: Frenchy Pilou (PILOU)
30 Aug 2022   [#19] In reply to [#18]
So you have now 2 solutions !
But SpaceClaim is not a low cost prog...
From: krass
30 Aug 2022   [#20] In reply to [#19]
Yes you are right.
But there is also Plasticity, it is completely free and can also remove fillets.
Not everything is not as cool as SC, but still, still ...
From: Frenchy Pilou (PILOU)
30 Aug 2022   [#21] In reply to [#20]
Beta of Plasticity is free yes but final product will more than the 25$ announced because
Kernel Parasolid is used against Kernel C3D! So price will be more than very low cost! ;)
I doubt there will 2 versions Parasolid / C3D but who knows! :)
From: krass
31 Aug 2022   [#22] In reply to [#21]
Wait - and see!
From: BurrMan
31 Aug 2022   [#23] In reply to [#22]
Post your example file. Your spaceclaim video at 1.21 created malformed geometry. Luckily they wanted the entire feature set removed or else, oops!

“Removing holes” is in regards to untrimming trimmed surfaces, which is what spaceclaim is doing there and why it was brought up when you asked about removing fillets. It is the same thing. Not “different”.

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