Show messages:
1-13
14-33
34-53
54-62
From: Frenchy Pilou (PILOU)
Some iso multiple+ &some Cmorph don't make some curves ?
From: Michael Gibson
Hi Pilou,
re:
> Some iso multiple+ &some Cmorph don't make some curves ?
That would definitely make some curves but not with the same kind of spacing and positioning.
How long would it take to generate curves all over like this for example? :
Here's another example - try placing isocurves and some Cmorph on this attached chess pawn model and try to get a result like this:
- Michael
Attachments:
pawn.3dm
Image Attachments:
pilou_cross_hatching_pawn.png
From: Frenchy Pilou (PILOU)
You want this some ceramic skin erratic result ?
From: Michael Gibson
Hi Pilou, try to make a result that looks like cross hatching like in a sketch.
Do a search for something like "cross hatching sketch" to see examples.
- Michael
From: wayne hill (WAYNEHILL5202)
Hi Michael,
It would be interesting to see the 3d cross hatching with the solid model hidden.
Wayne
From: Michael Gibson
Hi Wayne, here you go this one is the cross hatching all by itself, no edges or shading underneath.
Here is the same hatching with silhouettes added:
- Michael
Image Attachments:
hatching_alone.png
hatching_with_silhouettes.png
From: wayne hill (WAYNEHILL5202)
Thank you!
From: Larry Fahnoe (FAHNOE)
This is a wonderful collection of effects! I look forward to being able to use it as it does a really nice job of illustrating curvature. I particularly like the artistic nature of the hatching. Well done Michael!!
--Larry
From: Marbleman
Hi Michael
Looks great with the silhouettes added, really handy.
From: Frenchy Pilou (PILOU)
So it's that sort of effect that you want but made in Moi3D ?
From: Michael Gibson
Hi James, yeah I wasn't sure if the sketchy cross hatching would combine ok with the exact silhouettes but it seems fine together.
Michael
From: Michael Gibson
hi Pilou,
re:
> So it's that sort of effect that you want but made in Moi3D ?
Yes, similar but with vector lines and curves being output, not as an image processing effect.
- Michael
From: Frenchy Pilou (PILOU)
Ok! :)
these hatching must also following the lighting of the object or must be isotropic ?
(from your examples seems isotropic)
From: Michael Gibson
Hi Pilou,
re:
> these hatching must also following the lighting of the object or must be isotropic ?
> (from your examples seems isotropic)
It's possible to do either.
The ones here adapt to lighting and have denser lines (smaller spacing) where the lighting is dark:
http://moi3d.com/forum/index.php?webtag=MOI&msg=10774.2
This one does not respond to lighting:
http://moi3d.com/forum/index.php?webtag=MOI&msg=10774.19
That will be an option that you will be able to set.
- Michael
From: Frenchy Pilou (PILOU)
ok...
Else in theory Flow function can't be used ?
From: Michael Gibson
Hi Pilou,
re:
> Else in theory Flow function can't be used ?
Not if you want it to look like real hatching - the pattern flowed on a sphere will be compressed at the pole areas and wider at the equator.
- Michael
From: Frenchy Pilou (PILOU)
Yes but you can make some Flow after a rotation of the sphere!
Sure the hatching will be not ultra regular but...
From: Michael Gibson
Hi Pilou, that's too dense with too many lines crossing each other. It should only have 2 lines crossing each other at any single point like this:
- Michael
Image Attachments:
pilou_sphere_hatching.png
From: BurrMan
Hi Michael,
Congrats!!
Maybe look at a "max length" type of value that can get rid of the "tidbits"... the little "outlying flyers"....
From: Michael Gibson
Thanks Burr! Yup I was also thinking of a minimum cutoff size parameter to cull stubby pieces.
- Michael
Show messages:
1-13
14-33
34-53
54-62