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Full Version: Fillet problem

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From: Frenchy Pilou (PILOU)
11 Nov 2021   [#8]
I have said "Joint" in my above post : it's the French word for Blend! sorry...
From: Tony77
11 Nov 2021   [#9] In reply to [#8]
Hi micheal

I tried as you told me and I managed to get this result.

I will also try with the last tip.

Thanks

Image Attachments:
Fillet_1.JPG 


From: Frenchy Pilou (PILOU)
11 Nov 2021   [#10]
Cool result!
From: Michael Gibson
11 Nov 2021   [#11] In reply to [#6]
Hi Tony, so for blending your current shaping is not good for it because the round part has such a hard change in direction in a small area here:



A blend surface is going to make itself be smooth to that and it's going to need space for that so you'll be limited to something like this:


To make it larger you would need to adjust the shaping of the round part, it needs to be something more like this where it's not such a severe change in direction between the pieces:


- Michael

Image Attachments:
tony_blend1.jpg  tony_blend2.jpg  tony_blend3.jpg 


From: ed (EDDYF)
11 Nov 2021   [#12] In reply to [#1]
Tony -

I agree with Michael that large "melted" surfaces are difficult to join with fillets and continue to look smooth.

I approached this model using a Network consisting of 4 open red curves and 5 closed blue curves.

Rendered in Keyshot.

Ed Ferguson








From: Tony77
11 Nov 2021   [#13] In reply to [#12]
Thanks Ed Ferguson

Great job !! .... I'll try to do it like this ;)
From: pafurijaz
12 Nov 2021   [#14]
Different approach whit curve projection on central surface and blend with arm but trimmed a little




From: Frenchy Pilou (PILOU)
12 Nov 2021   [#15]
Variable Fillets


From: Tony77
13 Nov 2021   [#16]
Thanks Guys for support!!

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