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Full Version: Moi3d model has a quick way to import keyshot.

Show messages: All  1-10  11-13

From: feirui445
19 Feb 2022   [#11] In reply to [#10]
Thank you.

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From: feirui445
3 Mar 2022   [#12] In reply to [#11]
The imported box does not change the shape of an egg. What's wrong with the code?
After I use three shortcut keys, the fault appears

Q: script:moi.geometryDatabase.saveAs( 'c:\\test.obj', 'NoUI=true;Angle=180;Output=quads' );script:moi.geometryDatabase.deleteAll();script:moi.geometryDatabase.fileImportSubD( 'c:\\test.obj' );
A: script:moi.geometryDatabase.saveAs( 'c:\\test.obj', 'NoUI=true;Angle=180;Output=quads' );
Z: _ImportObj c:\test.obj

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From: Michael Gibson
3 Mar 2022   [#13] In reply to [#12]
Hi feirui445,

re:
> After I use three shortcut keys, the fault appears

Do you mean you're pressing these 3 keys in sequence or are you using just the first one which already does an combined export and reimport?

Your 3rd key has:

> Z: _ImportObj c:\test.obj

The _ImportObj plug-in brings in polygons as planar faces in MoI, it does not apply sub-d smoothing. If you want to use the native MoI sub-d converter use this instead for your importing step:
script: moi.geometryDatabase.fileImportSubD( 'c:\\test.obj' );

Another thing which may be a problem is that by default Windows restricts programs from writing to the root c:\ directory so you might need to run MoI with administrator privileges for it to be able to write to that location.

- Michael

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