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Full Version: Resize lofted object

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From: NaN
8 Aug 2021   [#8] In reply to [#6]
>> What is the advantage of these big planes?

>It makes for more uniform behavior with generating planar end caps. With curved outlines an underlying plane surface that hugged directly to the trim edges would have a couple of places where the edges touched the edge of the natural underlying surface at a "grazing tangent" point which isn't necessarily outright terrible but it makes for some more work to be done in some kinds of intersection processing.

Ok, understood. Perhaps a heuristic could be used that only creates the big planes in cases where they are needed? The consequences of having them are a little hard to grasp, particularly for newcomers, questioning oneself why certain operations have no effect.

>If you like you can select your cuboid objects, then type Tab and type in ShrinkTrimmedSrf and push Enter. That "ShrinkTrimmedSrf" command will shrink down those wider planes.

That is a good shortcut to get the object into the shape I want - now show points works! Like with manually replacing the faces with "close fit" faces it removes the link to the construction rectangles - but that's ok.

Thanks, great support, as usual!
From: mk (MARKY)
8 Aug 2021   [#9] In reply to [#7]
Wow!

Didn't know that, so useful!
From: BurrMan
9 Aug 2021   [#10] In reply to [#8]
Here is a faux Cage edit method, for those that want to point push.

This is a simplistic 2d - 1 axis limited at a time - method...


From: NaN
10 Aug 2021   [#11] In reply to [#10]
Thanks, might come handy!
From: Frenchy Pilou (PILOU)
10 Aug 2021   [#12]
Yep !
That is the same than enable history of the Flow! ;)


From: Zooen
30 Oct 2021   [#13]
Hi,

One can, on more complex solids, also use the "edit frame". And all that we can do with it : resizing and rotating, partially or over the entire surface of the projection plane, etc.. Great!

I ask myself a question, can we have a regular grid? This is not the case in my example (I have to try).

Zooen


Image Attachments:
Deformer.jpg  Deforrmer.jpg 


From: BurrMan
2 Nov 2021   [#14] In reply to [#13]
""""Can we have a regular grid"""""

If you create your desired rectangle then run "network", should give you your "regular grid"

You can also manipulate the point count and loft to create various grids
From: Zooen
3 Nov 2021   [#15] In reply to [#14]
BurrMan > If you create your desired rectangle then run "network", should give you your "regular grid"

can you show me an example ?

http://moi3d.com/forum/messages.php?webtag=MOI_FRANCAIS&msg=675.6
From: Michael Gibson
3 Nov 2021   [#16] In reply to [#15]
You can also use Extrude with the "Set path" option to make a point grid surface:
http://moi3d.com/forum/index.php?webtag=MOI&msg=1313.2

- Michael
From: Zooen
3 Nov 2021   [#17] In reply to [#16]
Thank's Michael that suits me!
From: BurrMan
3 Nov 2021   [#18] In reply to [#17]
Zooen,
Yup, I was wrong. Michael gave the answer.
From: Zooen
4 Nov 2021   [#19] In reply to [#18]
doesn't matter! Either way, even the best can be wrong.

Zooen

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