re:
> @Michael: one more thing :) I`ve thought also about adding something to show naked edges as built-in solution (button)
> not external script. I think it would be easier for newbies for tracing geometry errors.
There is a built in function for it in v4 currently, under the detailed object properties dialog.
It gives a report in there on the number of joined and naked edges in an object and all of the labels in the report are clickable, if you click on any of them it will select the corresponding objects.
In v5 there will be another way to do it as well using the Scene Browser. There will be various sub types like you'll be able to go under Edges and use the entry for Naked edges to target them.
Mechanical animation and motion constraints in Blender (free but... :) :) )
Universal joint:made in Moi,export FBX to Blender
Mechanically correct,it works in realty ;)
I like it much but it looks very complicated to build from scratch, especially in French :)
I look for similar solution for making mechanical animations/simulations like that but I would like to see it more straightforward for "sunday" mechanical animator where buttons help you choose presets and leads you to the goal without braining too much ;). https://www.youtube.com/watch?v=kWtekHNl894
I like the suggestion by mdesign above to use Folders as a grouping mechanism. Seems like it would fit in well with the existing UI.
For example, I'm currently modeling a car in MoI. Each wheel has 56 spokes, a rim, a hub, a cap and a tire. Sixty objects, currently assigned to 5 colors.
Would be great to group those into a Folder called Wheel. Ability to Lock/Unlock & Hide/Unhide as usual. If un-locked, any Alignment Tool applied to the Folder would automatically default to "Move as Group".
If we had sub-folders, each of the 4 wheel folders could be in a folder called Wheels.
And as mdesign suggested, folders would be great for consolidating and holding extrusion curves, cutting objects, trimming curves, etc.
In Rhino forum one guy posted script for mating: https://discourse.mcneel.com/t/how-to-align-two-objects/121132/32 You can see also how it works in video here.
It`s quite short and simple script. Your method is wonderful I`m only sharing it because it`s in same topic as we talked previously. Maybe it will help somebody to write similar script for MoI (if it will be needed of course).
Yes with only 2 Points as Start and 2 Points as Target + Helpers lines you can make anything you want with the fabulous Line-Line !
( + some parameters if you want Uniform, Stretch, None) , Copy or not )